【发布时间】:2011-03-13 15:00:00
【问题描述】:
有人可以向我解释为什么会失败。
尝试将不透明度作为随机值加载。
即使警报清楚地显示我正在获取介于 0.00 和 1.00 之间的值,我也无法将其渲染为黑色
重要代码:
alert(Math.round(Math.random() * 100) / 100);
ctx.fillStyle = "rgba(0, 0, 0, Math.round(Math.random() * 100) / 100)";
测试: 1.将不透明度设置为0-1之间的随机变量效果很好 2. 添加上面的警告框只是为了查看范围是否可以接受
<!DOCTYPE html>
<html>
<head>
<script type="application/javascript">
//Names must match each element in your html file
var shapeName = new Object();
shapeName = {sWidth: 50, sHeight: 50, nShapes: 3, bSpacing: 10};
function getHeight(){
return document.getElementById("canvas1").offsetHeight;
}
function getWidth(){
return document.getElementById("canvas1").offsetWidth;
}
function draw() {
//grabbing the height and width of canvas, note that border is effected by this(ex. width of 400 with border 1 will result 402)
var cWidth = document.getElementById("canvas1").offsetHeight;
var cHeight = document.getElementById("canvas1").offsetHeight;
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
alert(Math.round(Math.random() * 100) / 100);
ctx.fillStyle = "rgba(0, 0, 0, Math.round(Math.random() * 100) / 100)";
ctx.fillRect (((cWidth / 2) + (shapeName.sWidth / 2)) - (shapeName.sWidth * shapeName.nShapes + shapeName.bSpacing * shapeName.nShapes) / 2, (cHeight / 2) - (shapeName.sHeight / 2), shapeName.sWidth, shapeName.sHeight);
ctx.fillStyle = "rgba(0, 0, 300, 1.0)";
ctx.fillRect (((cWidth / 2) + (shapeName.sWidth / 2)) - (shapeName.sWidth * shapeName.nShapes + shapeName.bSpacing * shapeName.nShapes) / 2 + 60, (cHeight / 2) - (shapeName.sHeight / 2), shapeName.sWidth, shapeName.sHeight);
ctx.fillStyle = "rgb(0,200,0)";
ctx.fillRect (((cWidth / 2) + (shapeName.sWidth / 2)) - (shapeName.sWidth * shapeName.nShapes + shapeName.bSpacing * shapeName.nShapes) / 2 + 120, (cHeight / 2) - (shapeName.sHeight / 2), shapeName.sWidth, shapeName.sHeight);
ctx.fillStyle = "rgb(222,25,0)";
ctx.fillRect (((cWidth / 2) + (shapeName.sWidth / 2)) - (shapeName.sWidth * shapeName.nShapes + shapeName.bSpacing * shapeName.nShapes) / 2 + 180, (cHeight / 2) - (shapeName.sHeight / 2), shapeName.sWidth, shapeName.sHeight);
}
</script>
</head>
<body onload="draw()">
<canvas id="canvas1" width="400" height="300" style="border: 1px solid;"></canvas>
</body>
</html>
【问题讨论】: