【发布时间】:2014-05-10 06:47:18
【问题描述】:
我正在使用 EaselJS,出于某种原因,我的画布没有将图像显示为背景,尽管教程是这样做的。我的 HTML 文件是这样的:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Requiescat in Pace</title>
...lots of .js imports for EaselJS
<script type="text/javascript" src="RIPwitheasel.js"></script>
<style>
canvas {
position: absolute;
left: 0;
right: 0;
top: 10%;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
width: 800px;
background: transparent;
}
</style>
<link rel="stylesheet" type="text/css" href="style_2.css">
</head>
<body onload="init()">
<font color = white>
<img alt = "full screen bg img" src = "images/backgrounds/pagebackground.jpg" id = "full-screen-background-image"/>
<div style="position: relative">
<h1 style="position: fixed; width:100%; text-align: center"> <strong> Requiescat In Pace </strong> </h1>
<p style = "text-align: center"> Prototype 1 </p>
</div>
<form action="" style = "position: fixed; top: 0; width: 100% text-align: center" >
<input type="button" value="Donate!!!">
</form>
<div style="position: relative">
<p style="position: fixed; bottom: 0; width:100%; text-align: center"> Credits: To be added</p>
</div>
<canvas id="gameCanvas" width="1000" height="736">
Your browser does not support canvas. Please try again with a different browser.
</canvas>
</font>
</body>
</html>
我的 RIPwitheasel.js 是这样的:
var stage;
function init()
{
var canvas = document.getElementById("gameCanvas");
stage = new createjs.Stage(canvas);
var background = new createjs.Bitmap("images/backgrounds/grass-tiled.png");
stage.addChild(background);
createjs.Ticker.setFPS(60);
stage.update();
}
function tick()
{
stage.update();
}
什么是错误定义?所有页面都正确显示,但画布不显示图像。我在 js 文件的浏览器控制台中得到零运行时错误。
编辑:我刚刚意识到,如果我使用 .jpg 文件而不是 .png 文件,它会加载它。这是为什么呢?
【问题讨论】:
-
我使用的是.png文件,第一次加载不加载,加载后完美
标签: javascript html canvas easeljs