【发布时间】:2015-05-24 12:17:42
【问题描述】:
所以我只是想制作一个简单的动画 HMTL 画布,其中包含一个使用 WASD 在画布上移动的动画块。我最初注意到在大小为 5,5 的画布上绘制一个矩形会使看起来像一个大小为 5,10 的矩形。在测试我的重绘功能并将画布中元素的 x 和 y 位置打印到控制台时,我注意到我的矩形可以在 X 方向上从 1-300 开始,但在 Y 方向上只能在 1-150 之间。即使画布的样式设置为 300,300,也会发生这种情况。谁能知道我做了什么傻事?
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script type="text/javascript" src="script.js" defer></script>
</head>
<body>
<div class="text-holder holder" id="instruction-holder">
<p class="text" id="instruction">Use WASD to navigate around the viewer</p>
</div>
<div class="holder" id="canvas-holder">
<canvas id="canvas"></canvas>
</div>
</body>
</html>
和css
#canvas {
width: 300px;
height:300px;
margin-left: auto;
margin-right: auto;
display: block;
border-style: solid;
border-color: grey;
border-radius: 1px;
}
.holder {
display: block;
margin-left: auto;
margin-right: auto;
text-align: center;
}
和js
var UP = "87", DOWN = "83", LEFT = "65", RIGHT = "68", X = 10, Y = 5, XSIZE = 10, YSIZE = 5;
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var xPos, yPos;
window.addEventListener("load",init);
document.addEventListener('keydown',move);
function init() {
xPos = 1;
yPos = 1;
ctx.fillStyle = "black";
ctx.fillRect(xPos,yPos,XSIZE,YSIZE);
}
function clear() {
ctx.clearRect(0,0,300,300);
}
function reDraw(delX, delY) {
console.log(yPos+delY + " " + (xPos+delX));
if (xPos+delX > 0 && xPos+delX < 300 &&
yPos+delY > 0 && yPos+delY < 150) {
clear();
ctx.fillStyle = "black";
xPos = xPos+delX;
yPos = yPos+delY;
ctx.fillRect(xPos,yPos,XSIZE,YSIZE);
}
}
function move(ev) {
var delX, delY;
var key = ev.keyCode;
if (key == UP) {
delX = 0;
delY = -Y;
} else if (key == DOWN) {
delX = 0;
delY = Y;
} else if (key == LEFT) {
delX = -X;
delY = 0;
} else if (key == RIGHT) {
delX = X;
delY = 0;
}
if (delX != undefined && delY != undefined) {
reDraw(delX, delY);
}
}
【问题讨论】:
标签: javascript css html animation canvas