setTimeout(start,0); // wait till Javascript parsed and executed
requestAnimationFrame(animate); // Animate checked at start so start anim
// named list of shapes
const boxes = {
box1By1 : {
plan : [[-1,-1],[1,-1],[1,1],[-1,1]],
scale : 35,
centerY : 0.75,
},
box1By2 : {
plan : [[-1,-2],[1,-2],[1,2],[-1,2]],
scale : 30,
centerY : 0.7,
},
box2By2 : {
plan : [[-2,-2],[2,-2],[2,2],[-2,2]],
scale : 25,
centerY : 0.7,
},
box2By1 : {
plan : [[-2,-1],[2,-1],[2,1],[-2,1]],
scale : 30,
centerY : 0.7,
},
box1By3 : {
plan : [[-1,-3],[1,-3],[1,3],[-1,3]],
scale : 22,
centerY : 0.67,
},
box1By4 :{
plan : [[-1,-4],[1,-4],[1,4],[-1,4]],
scale : 20,
centerY : 0.63,
},
lShape : {
plan : [[-2,-4],[0,-4],[0,2],[2,2],[2,4],[-2,4]],
scale : 20,
centerY : 0.65,
},
current : null,
}
// Sets the renderIsoPlan object to the current selection
function setShape(){
boxes.current = boxes[boxShape.value];
Object.assign(renderIsoPlan, boxes.current);
if (!animateCheckBox.checked) { renderIsoPlan.refresh() }
}
// When ready this is called
function start(){
renderIsoPlan.canvas = canvas;
renderIsoPlan.height = 2;
setShape();
renderIsoPlan.refresh();
}
// Add event listeners for checkbox and box selection
boxShape.addEventListener("change", setShape );
animateCheckBox.addEventListener("change",()=>{
if (animateCheckBox.checked) {
requestAnimationFrame(animate);
} else {
renderIsoPlan.rotate = 0;
setShape();
}
});
// Renders animated object
function animate(time){
if (animateCheckBox.checked) {
renderIsoPlan.rotate = time / 1000;
renderIsoPlan.refresh();
requestAnimationFrame(animate);
}
}
// Encasulate Axonometric render.
const renderIsoPlan = (() => {
var ctx,canvas,plan,cx,cy,w,h,scale,height, rotate;
height = 50;
scale = 10;
rotate = 0;
const style = {
strokeStyle : "#000",
lineWidth : 1,
lineJoin : "round",
lineCap : "round",
};
const depthScale = (2/3);
// Transforms then projects the point to 2D
function transProjPoint(p) {
const project = rotate !== 0 ? 0 : depthScale;
const xdx = Math.cos(rotate);
const xdy = Math.sin(rotate);
const y = p[0] * xdy + p[1] * xdx;
const x = p[0] * xdx - p[1] * xdy - y * project;
return [x,y * depthScale];
}
// draws the plan
function draw() {
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0,0,w,h);
ctx.setTransform(scale, 0, 0, scale, cx, cy);
var i = plan.length;
ctx.beginPath();
while(i--){ ctx.lineTo(...transProjPoint(plan[i])) }
ctx.closePath();
i = plan.length;
ctx.translate(0,-height);
ctx.moveTo(...transProjPoint(plan[--i]))
while(i--){ ctx.lineTo(...transProjPoint(plan[i])) }
ctx.closePath();
i = plan.length;
while(i--){
const [x,y] = transProjPoint(plan[i]);
ctx.moveTo(x,y);
ctx.lineTo(x,y + height);
}
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.stroke();
}
// centers the plan view on coordinate 0,0
function centerPlan(plan){
var x = 0, y = 0;
for(const point of plan){
x += point[0];
y += point[1];
}
x /= plan.length;
y /= plan.length;
for(const point of plan){
point[0] -= x;
point[1] -= y;
}
return plan;
}
// Sets the style of the rendering
function setStyle(){
for(const key of Object.keys(style)){
if(ctx[key] !== undefined){
ctx[key] = style[key];
}
}
}
// define the interface
const API = {
// setters allow the use of Object.apply
set canvas(c) {
canvas = c;
ctx = canvas.getContext("2d");
w = canvas.width; // set width and height
h = canvas.height;
cx = w / 2 | 0; // get center
cy = h / 2 | 0; // move center down because plan is extruded up
},
set height(hh) { height = hh },
set style(s) { Object.assign(style,s) },
set plan(points) { plan = centerPlan([...points]) },
set scale(s) { scale = s },
set rotate(r) { rotate = r },
set centerY(c) { cy = c * h },
set centerX(c) { cx = c * w },
// getters not used in the demo
get height() { return height },
get style() { return style },
get plan() { return plan },
get scale() { return scale },
get rotate() { return r },
get centerY() { return cy / h },
get centerX() { return cx / w },
// Call this to refresh the view
refresh(){
if(ctx && plan){
ctx.save();
if(style){ setStyle() }
draw();
ctx.restore();
}
}
}
// return the interface
return API;
})();
canvas { border : 2px solid black; }
<select id="boxShape">
<option value = "box1By1">1 by 1</option>
<option value = "box1By2">1 by 2</option>
<option value = "box2By2">2 by 2</option>
<option value = "box2By1">2 by 1</option>
<option value = "box1By3">1 by 3</option>
<option value = "box1By4">1 by 4</option>
<option value = "lShape">L shape</option>
</select>
<input type="checkBox" id="animateCheckBox" checked=true>Animate</input><br>
<canvas id="canvas"></canvas>