【发布时间】:2015-04-29 21:32:32
【问题描述】:
首先,如果这看起来我不应该发布这个问题,我想道歉。自过去 2 周以来,我一直在努力理解这段代码,但无济于事。
我的主要问题是理解这个委托是如何在这里工作的
messageInformer = new MessageInformer(this.Broadcast);
我无法使用调试器来跟踪代码,因为 VS 不允许我这样做。我了解 Socket 连接、发送和接收,但我不明白委托是如何在这里工作的。据我观察,在将多个客户端连接到服务器后,当客户端向服务器发送消息时,其他客户端会收到与服务器相同的消息
我将委托理解为函数指针,并且了解委托的基础知识。
请有人向我解释一下这个委托的使用流程?
在下面找到所有代码:
Server.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace SimpleChatServer.Communication
{
class Server
{
private Socket serverSock;
private List<ClientHandler> clientsConnected = new List<ClientHandler>();
private MessageInformer messageInformer;
public Server()
{
serverSock = new Socket(
AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
Console.WriteLine("Socket created");
serverSock.Bind(
new IPEndPoint(IPAddress.Loopback, 8055));
Console.WriteLine("Binding done");
serverSock.Listen(5);
Console.WriteLine("Listening started");
messageInformer = new MessageInformer(this.Broadcast);
}
public void StartAccepting()
{
while (true)
{
clientsConnected.Add(new ClientHandler(serverSock.Accept(), messageInformer));
Thread thread = new Thread(new ParameterizedThreadStart(clientsConnected.Last().StartReceiving));
thread.Start();
Console.WriteLine("New Client accepted");
}
}
private void Broadcast(Socket caller, string message)
{
foreach (var item in clientsConnected)
{
if(!item.ClientSock.Equals(caller))
item.ClientSock.Send(Encoding.UTF8.GetBytes(message));
}
}
}
}
ClientHandler.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
class ClientHandler
{
private Socket clientSock;
private MessageInformer informer;
public Socket ClientSock
{
get { return clientSock; }
//set { clientSock = value; }
}
private byte[] buffer = new byte[512];
public ClientHandler(Socket clientSock, MessageInformer informer)
{
this.clientSock = clientSock;
this.informer = informer;
}
/// <summary>
/// Receive messages from the client
/// </summary>
/// <param name="obj"></param>
public void StartReceiving(object obj)
{
int length;
string name = "";
string message = "";
#region Handle Name
do
{
length = clientSock.Receive(buffer);
name += Encoding.UTF8.GetString(buffer, 0, length);
} while (!name.Contains("\r\n"));
name = name.Substring(0, name.Length - 2);
clientSock.Send(Encoding.UTF8.GetBytes("hello " + name + "\r\n"));
#endregion
while (true)
{
length = clientSock.Receive(buffer);
message += Encoding.UTF8.GetString(buffer, 0, length);
if (message.Contains("\r\n"))
{
Console.Write(name + ": " + message);
informer(clientSock, name + ": " + message);
message = "";
}
}
}
}
}
Delegers.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
public delegate void MessageInformer(Socket caller, string message);
}
program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SimpleChatServer.Communication;
namespace SimpleChatServer
{
class Program
{
static void Main(string[] args)
{
Server server = new Server();
server.StartAccepting();
server.StartAccepting();
Console.ReadLine();
}
}
}
【问题讨论】:
-
首先你应该学习如何在这样的场景中使用调试器。 (启动几个工作室,每个客户端一个,附加一个到服务器)。此外,您可以使用 TRACE 消息和/或 Console.Write*() 消息来跟踪此代码的流程。是的,套接字代码是复杂的......
标签: c# .net sockets delegates tcplistener