【发布时间】:2016-10-31 01:01:12
【问题描述】:
我画了一个不规则的四边形。现在我想将图像作为纹理映射到四边形。我可以为四边形而不是图像分配特定的颜色。我遇到了什么错误?
var camera = new THREE.Camera(
35, // Field of view
window.innerWidth / 600, // Aspect ratio
.1, // Near plane distance
10000 // Far plane distance
);
camera.position.set(3,1,100);
camera.up.set(0, 0, 1);
camera.lookAt(new THREE.Vector3(0, 0, 0));
var material_4 = new THREE.MeshBasicMaterial({
color: 0x000000,
wireframe: true
});
var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(0, 0, 0);
var v2 = new THREE.Vector3(0, 10,0);
var v3 = new THREE.Vector3(10, 0, 00);
var v4 = new THREE.Vector3(10, 10, 00);
geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.vertices.push(new THREE.Vertex(v4));
geom.faces.push(new THREE.Face4(0,2,3,1));
geom.faceVertexUvs[0].push([
new THREE.UV(0, 0),
new THREE.UV(0, 1),
new THREE.UV(1, 1),
new THREE.UV(1, 0)
]);
var material = new THREE.MeshLambertMaterial({color: 0x00cc00 });
var bookCover = new THREE.MeshPhongMaterial()
bookCover.map = new THREE.ImageUtils.loadTexture('4.png');
//var object = new THREE.Mesh(geom,material_4); // THis works
//var object = new THREE.Mesh(geom,material); //This works
var object = new THREE.Mesh(geom,bookCover); // this doesnot work why?
object.overdraw=true;
scene.addChild(object);
【问题讨论】: