【发布时间】:2026-01-04 06:55:01
【问题描述】:
在three.js和orthographicCamera中,当鼠标放大时,Sprite会相应放大缩小。
var camera = new OrthographicCamera(width / - 2, width / 2, height / 2, height / - 2, 0.01, 100000);
var texture = new THREE.Texture( canvas );
var material = new THREE.SpriteMaterial ( { map: texture, transparent:false } );
var sprite = new THREE.Sprite( material );
scene.add(sprite);
如何防止鼠标缩放时文字大小发生变化?
【问题讨论】:
标签: javascript canvas three.js sprite