【发布时间】:2018-05-23 16:06:45
【问题描述】:
我正在尝试在 Angular 4 环境中实现三个,我正在尝试使用 JSONLoader 但无法正常工作,我已正确定义了 Json 的路径等,但我无法将其添加到场景中,“无法设置属性在线未定义的“网格”是我目前遇到的错误
let material = new THREE.MeshBasicMaterial({ color : 0xFFFFFF, wireframe: true });
let geometry = new THREE.JSONLoader();
geometry.load("./maniqui4.json", function(geometry, materials){
this.mesh = new THREE.Mesh(geometry, material);
this.scene.add(this.mesh);
});
错误在 this.scene.add(this.mesh); 行中
我尝试添加一个 Box 几何体,它渲染得很好,但 JSONLoader 不行
这是我的组件
import { Component, OnInit, ElementRef, ViewChild} from '@angular/core';
import * as THREE from 'three';
@Component({
selector: 'canvasRender',
templateUrl: './canvas.component.html',
})
export class canvasComponent{
@ViewChild('container') elementRef: ElementRef;
private container : HTMLElement;
private scene: THREE.Scene;
private camera: THREE.PerspectiveCamera;
private renderer: THREE.WebGLRenderer;
private mesh : THREE.Mesh;
constructor(){
console.log(THREE);
}
ngOnInit(){
this.container = this.elementRef.nativeElement;
console.log(this.container);
this.init();
}
init(){
let screen = {
width : 100,
height : 300
},
view = {
angle : 45,
aspect : screen.width / screen.height,
near : 0.1,
far : 1000
};
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(view.angle, view.aspect, view. near, view.far);
this.renderer = new THREE.WebGLRenderer();
this.scene.add(this.camera);
this.camera.position.set(10,10,10);
this.camera.lookAt(new THREE.Vector3(0,0,0));
this.renderer.setSize(screen.width, screen.height);
this.container.appendChild(this.renderer.domElement);
let material = new THREE.MeshBasicMaterial({ color : 0xFFFFFF, wireframe: true });
let geometry = new THREE.JSONLoader();
geometry.load("./maniqui4.json", function(geometry, materials){
this.mesh = new THREE.Mesh(geometry, material);
this.scene.add(this.mesh);
});
this.render();
}
render(){
};
animate(){
};
};
【问题讨论】:
标签: javascript json angular three.js