【发布时间】:2019-08-28 16:56:26
【问题描述】:
我正在尝试在 React 中使用 Three.js 拖放对象以更改其位置。我尝试使用three-dragcontrols 和drag-controls Node 模块,但这些模块带来的拖动功能不起作用。这是我的实现:
import * as THREE from 'three';
// DragControls.install({ THREE: THREE }); // for 'drag-controls' module only
const rendererGl = buildRendererGl();
const objects = [];
function buildRendererGl() {
const rendererGl = new THREE.WebGLRenderer({
canvas // canvas is an appended child HTML element of a DOM element
});
rendererGl.setPixelRatio(window.devicePixelRatio);
rendererGl.domElement.style.position = 'absolute';
rendererGl.domElement.style.top = 0;
return rendererGl;
}
// ... a lot more including rendererGl.setSize(width, height) upon window.onresize
// and rendererGl.render(sceneGl, camera) upon update
const geometry = new THREE.BoxGeometry(40, 40, 40);
for (let i = 0; i < 10; i++) {
const object = new THREE.Mesh(
geometry,
new THREE.MeshBasicMaterial({ color: Math.random() * 0xffffff })
);
object.position.x = Math.random() * 1000 - 500;
object.position.y = Math.random() * 600 - 300;
object.position.z = Math.random() * 800 - 400;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() * 2 + 1;
object.scale.y = Math.random() * 2 + 1;
object.scale.z = Math.random() * 2 + 1;
sceneGl.add(object);
objects.push(object);
}
const dragControls = new DragControls( objects, sceneGl, rendererGl.domElement );
dragControls.addEventListener('dragstart', function() {
controls.enabled = false;
});
dragControls.addEventListener('dragend', function() {
controls.enabled = true;
});
结果就像,一切正常但无法拖动任何可拖动的对象。
我也在使用import { CSS3DRenderer } from 'three-css3drenderer',它有自己的 DOM 元素和import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls',但我不认为它们会阻碍拖动功能,因为我已经实现了 THREE.Raycaster() 来更改网格颜色悬停效果很好。这是我的rendererCss:
const rendererCss = buildRendererCss(containerElement);
function buildRendererCss(domElement) {
const rendererCss = new CSS3DRenderer();
rendererCss.domElement.style.position = 'absolute';
rendererCss.domElement.style.top = 0;
domElement.appendChild(rendererCss.domElement);
return rendererCss;
}
// ... and rendererCss.render(sceneCss, camera) upon update
有人知道我如何在 Node.js 上实现 DragControls,特别是在 React v16.8.4 (或更高版本) 中,三个 0.102.1 (或更高版本)?你做了什么让他们工作?有什么选择吗?
【问题讨论】:
标签: node.js reactjs ecmascript-6 three.js drag-and-drop