【发布时间】:2014-03-12 13:30:34
【问题描述】:
我从 Three.js 示例中创建了一个 3D 线框立方体,但我想改变立方体的角度。
目前看起来是这样的:
但我希望它看起来像这样:
这是我的代码:
HTML
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<div id="container"></div>
JS
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 700;
// scene
var scene = new THREE.Scene();
// cube Length, Height, Width
var cube = new THREE.Mesh(new THREE.CubeGeometry(400, 100, 200), new THREE.MeshBasicMaterial({
wireframe: true,
color: '#ff0000'
}));
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// start animation
animate();
如果您需要任何其他信息,请告诉我。
请提出建议。
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标签: javascript three.js