【发布时间】:2017-09-09 20:00:41
【问题描述】:
我正在尝试创建一个包含多个站点的游戏,例如金字塔或神殿。对于所有站点,我都会遇到相同的错误,因此我将仅使用一个示例 - Temple。我正在尝试做的是通过创建新站点并将它们分配给游戏来初始化游戏板,反之亦然。在站点类中设置游戏可以正常工作,但在父级“Game.java”中设置站点会引发以下错误:
2017-04-13 17:23:10.183 警告 5764 --- [主要] o.h.engine.jdbc.spi.SqlExceptionHelper:SQL 错误:22001,SQLState: 22001 2017-04-13 17:23:10.183 错误 5764 --- [主要] o.h.engine.jdbc.spi.SqlExceptionHelper:列的值太长 “寺庙二进制(255)”: “X'aced00057372002d63682e757a682e6966692e7365616c2e736f707261667331372e656e746974792e73697465732e54656d706c65bfa968665c9a87790200... (2722)"; SQL 语句:更新游戏集 burial_chamber=?, current_player=?, market=?, name=?, obelisk=?, ownerid=?, pyramid=?, 造船厂=?,状态=?,寺庙=? game_id=? [22001-191] 2017-04-13 17:23:10.185 信息 5764 --- [主要] o.h.e.j.b.internal.AbstractBatchImpl:HHH000010:发布时 批处理它仍然包含 JDBC 语句
import javax.persistence.*;
import java.io.Serializable;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Temple implements Serializable {
@Column
private boolean isDockEmpty = true;
@Id
@GeneratedValue
@Column(name = "id", updatable = false, nullable = false)
private long id;
@ElementCollection
private List<Color> stones = new ArrayList<Color>();
public List<Color> getStones (){
return stones;
}
@Column (name = "name")
private String name = "Temple";
@OneToOne
@JoinColumn (name = "game_id")
private Game game;
@OneToOne
@JoinColumn(name = "SHIP_ID")
private Ship ship;
public long getId(){
return id;
}
public void fillDock (){isDockEmpty = false;}
public void setId(long id) {
this.id = id;
}
/*public void setStones(List<Stone> stones) {
this.stones = stones;
}*/
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Game getGame() {
return game;
}
public void setGame(Game game) {
this.game = game;
}
public Ship getShip() {
return ship;
}
public void setShip(Ship ship) {
this.ship = ship;
}
}
这里调用 (game.setTemple(newTemple)),在 BoardService.java 类中抛出错误:
private void createAndAssignSites(Game game) {
BurialChamber newBurialChamber = new BurialChamber();
Pyramid newPyramid = new Pyramid();
Obelisk newObelisk = new Obelisk();
Temple newTemple = new Temple();
Market newMarket = new Market();
newBurialChamber.setGame(game);
newPyramid.setGame(game);
newObelisk.setGame(game);
newTemple.setGame(game);
newMarket.setGame(game);
// game.setBurialChamber(newBurialChamber);
// game.setPyramid(newPyramid);
// game.setObelisk(newObelisk);
game.setTemple(newTemple);
// game.setMarket(newMarket);
gameRepository.save(game);
burialChamberRepository.save(newBurialChamber);
pyramidRepository.save(newPyramid);
obeliskRepository.save(newObelisk);
templeRepository.save(newTemple);
marketRepository.save(newMarket);
这里的 Game.java 类没有 getter 和 setter 以及其他琐碎的方法:
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import javax.persistence.*;
import ch.uzh.ifi.seal.soprafs17.constant.GameStatus;
import ch.uzh.ifi.seal.soprafs17.entity.sites.*;
import com.fasterxml.jackson.annotation.JsonIgnore;
import org.hibernate.annotations.LazyCollection;
import org.hibernate.annotations.LazyCollectionOption;
@Entity (name = "game")
public class Game implements Serializable {
private static final long serialVersionUID = 1L;
private List<User> players = new ArrayList<>();
private List<Move> moves = new ArrayList<>();
public Game (){}
public Game (String name, long ownerID, User player){
this.name = name;
this.ownerID = ownerID;
this.status = GameStatus.PENDING;
players.add(player);
}
private Long id;
@Id
@GeneratedValue
@Column (name = "game_id")
public Long getId (){
return id;
}
@Column(nullable = false)
private String name;
@Column(nullable = false)
private Long ownerID;
@Column
private GameStatus status;
@Column
private Integer currentPlayer = 0;
@OneToMany(mappedBy="game")
public List<Move> getMoves(){
return moves;
}
@JsonIgnore
@LazyCollection(LazyCollectionOption.FALSE)
@OneToMany (mappedBy="game",cascade = CascadeType.ALL)
public List<User> getPlayers (){
return players;
}
public void setPlayers (List<User> players){
this.players = players;
}
@OneToOne
private BurialChamber burialChamber;
@OneToOne
private Market market;
@OneToOne
private Obelisk obelisk;
@OneToOne (mappedBy = "game")
private Pyramid pyramid;
@OneToOne
private Shipyard shipyard;
@OneToOne (mappedBy = "game")
private Temple temple;
我不明白那个 2722 字符串是什么以及它是在哪里生成的。以及为什么任务在一个方向上起作用,但在另一个方向上却不行…… 希望你们能指出错误来源。
谢谢 阿里克
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