【发布时间】:2016-06-15 21:07:07
【问题描述】:
我正在做一个项目,我正在学习 LibGDX,但到目前为止,该项目进展顺利,但是,教程没有说明如何在经过一定时间后提高速度,例如(10秒过去了,我希望我的敌人将速度提高到 0.1f,这意味着 10%,再过 10 秒后,自动将速度提高到 0.2f,依此类推。)这是我代码的唯一部分需要改变以使他们的敌人提高他们的速度public static final Vector2 ENEMY_LINEAR_VELOCITY = new Vector2(-10f, 0);教程在这里('http://williammora.com/a-running-game-with-libgdx-part-1/')我该怎么做?有人可以帮我吗?我将不胜感激!
常量类:
package com.avoidcrashjump;
import com.badlogic.gdx.math.Vector2;
/**
* Created by Felipe on 2/29/2016.
*/
public class Constants {
public static final int APP_WIDTH = 1024;
public static final int APP_HEIGHT = 640;
public static final Vector2 WORLD_GRAVITY = new Vector2(0, -10);
public static final float GROUND_X = 0;
public static final float GROUND_Y = 0;
public static final float GROUND_WIDTH = 50f;
public static final float GROUND_HEIGHT = 2f;
public static final float GROUND_DENSITY = 0f;
public static final float PLAYER_X = 2;
public static final float PLAYER_Y = GROUND_Y + GROUND_HEIGHT;
public static final float PLAYER_WIDTH = 1f;
public static final float PLAYER_HEIGHT = 1f;
public static final float PLAYER_GRAVITY_SCALE = 2.5f;
public static float PLAYER_DENSITY = 0.5f;
public static final float PLAYER_DODGE_X = 2f;
public static final float PLAYER_DODGE_Y = 1.5f;
public static final Vector2 PLAYER_JUMPING_LINEAR_IMPULSE = new Vector2(0,13f);
public static final float PLAYER_HIT_ANGULAR_IMPULSE = 10f;
public static final float ENEMY_X = 25f;
public static final float ENEMY_DENSITY = PLAYER_DENSITY;
public static final float RUNNING_SHORT_ENEMY_Y = 1.5f;
public static final float RUNNING_LONG_ENEMY_Y = 2f;
public static final float FLYING_ENEMY_Y = 3f;
public static final Vector2 ENEMY_LINEAR_VELOCITY = new Vector2(-10f, 0);
}
【问题讨论】:
标签: java android android-studio libgdx