【发布时间】:2015-09-28 12:46:08
【问题描述】:
我见过几个例子,人们从 java 访问 .xml 文件,如下所示。
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">YYYYYYYYY</string>
<string name="app_id">999999999999</string>
<string name="leaderboard_id">XXXXXXXXXXX</string>
</resources>
我已经看到使用声称在 LibGDX 设置中获取字符串成功的 android.R 包。但是,我不断遇到error: cannot find symbol variable leaderboard_id,leaderbord_id 是我目前尝试的唯一变量。
我已尝试清理我的项目而没有错误,但再次构建时,每次尝试访问它时都会收到上述错误。
我的strings.xml 驻留在../android/res/values/ 中,我试图像getString(R.string.leaderboard_id) 一样访问它,但没有成功。此外,我尝试了 Sync project with gradle 和不同的 API 和构建。
我使用的是官方的 Google BaseGameUtils,它提供了 bootstrap warning about classpath not being set,但我没有发现任何问题。我开始怀疑这是否可能或改变,因为我发现的关于这个的帖子很旧。
这是我的完整代码:
AndroidLauncher.java
package net.madmenyo.multiplayertest.android;
import android.content.Intent;
import android.os.Bundle;
import android.R;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.games.Games;
import com.google.example.games.basegameutils.GameHelper;
import net.madmenyo.multiplayertest.IGoogleServices;
import net.madmenyo.multiplayertest.MultiplayerTest;
public class AndroidLauncher extends AndroidApplication implements IGoogleServices {
private GameHelper _gameHelper;
private final static int REQUEST_CODE_UNUSED = 9002;
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create game helper
_gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
_gameHelper.enableDebugLog(false);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MultiplayerTest(this), config);
}
@Override
protected void onStart()
{
super.onStart();
_gameHelper.onStart(this);
}
@Override
protected void onStop()
{
super.onStop();
_gameHelper.onStop();
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
_gameHelper.onActivityResult(requestCode, resultCode, data);
}
@Override
public void signIn() {
try {
runOnUiThread(new Runnable() {
@Override
public void run() {
_gameHelper.beginUserInitiatedSignIn();
}
});
}
catch (Exception e)
{
Gdx.app.log("MainActivity", "Log in failed: " + e.getMessage());
}
}
@Override
public void signOut() {
try
{
runOnUiThread(new Runnable() {
@Override
public void run() {
_gameHelper.signOut();
}
});
}
catch (Exception e)
{
Gdx.app.log("MainActivity", "Log out failed: " + e.getMessage());
}
}
@Override
public void submitScore(long score) {
if (isSignedIn() == true)
{
Games.Leaderboards.submitScore(_gameHelper.getApiClient(), getString(R.string.leaderboard_id), score); //Error cannot find symbol variable leaderboard_id
getApplicationContext().getResources().getString(R.string.leaderboard_id); //Error
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(_gameHelper.getApiClient(), getString(R.string.leaderboard_id)), REQUEST_CODE_UNUSED); //Error
}
else
{
}
}
@Override
public void showScores() {
if (isSignedIn() == true)
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(_gameHelper.getApiClient(), getString(R.string.leaderboard_id)), REQUEST_CODE_UNUSED); //Error
else
{
}
}
@Override
public boolean isSignedIn() {
return _gameHelper.isSignedIn();
}
}
【问题讨论】:
-
getString(R.string.leaderboard_id) without success。你能证明这一点吗? -
@JaredBurrows 我怎样才能证明这一点?我有这个:
getString(R.string.leaderboard_id)和leaderboard_id以红色突出显示。当我运行它时,我得到Error:(100, 90) error: cannot find symbol variable leaderboard_id -
你试过
gradlew clean assembleDebug吗? -
我试过
build > clean project在gradle任务中找不到gradlew clean assembleDebug。 -
通过命令行运行
gradlew clean assembleDebug。
标签: java android xml android-studio libgdx