【问题标题】:Sending information over DataOutputStream throws exception通过 DataOutputStream 发送信息会引发异常
【发布时间】:2011-12-04 03:01:36
【问题描述】:

假设您在网络游戏中有以下计时器的代码实现:

public void DefineTimer()
    {
            Action updateClockAction = new AbstractAction() {
                public void actionPerformed(ActionEvent e){

                    //System.out.println(javax.swing.SwingUtilities.isEventDispatchThread());

                     JPanelMainGame.this.jLabelSeconds.setFont(new java.awt.Font("Lucida Handwriting", 1, 36));
                     JPanelMainGame.this.jLabelSeconds.setForeground(Color.red);
                     JPanelMainGame.this.jLabelSeconds.setText(Integer.toString(JPanelMainGame.this.m_TimerTotalSeconds));

                    if( JPanelMainGame.this.m_TimerTotalSeconds >0)
                    {
                         JPanelMainGame.this.m_TimerTotalSeconds--;
                    }
                    else if ( JPanelMainGame.this.m_TimerTotalSeconds == 0)
                    {
                       // System.out.println(javax.swing.SwingUtilities.isEventDispatchThread());
                        JPanelMainGame.this.m_Timer.stop();
                        JPanelMainGame.this.jLabelSeconds.setText("0");
                        JPanelMainGame.this.jButtonFinish.setVisible(false);
                        System.out.println("after JbuttonFinish set visble false");
                        System.out.println("!m_WasGameDecisived: "+!m_WasGameDecisived);
                       // System.out.println(javax.swing.SwingUtilities.isEventDispatchThread());
                        JPanelGameApplet gameApplet = (JPanelGameApplet) getTopLevelAncestor();
                        //Checking whether time ended for both players and no solution was recieved

                        if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Net)
                        {

                            gameApplet.GetClinetThread().UpdateServerOfTimeEnded();
                            System.out.println("After Update");
                            if (!m_WasGameDecisived)
                            {
                                // System.out.println(javax.swing.SwingUtilities.isEventDispatchThread());
                                System.out.println("Tie - No one had a solution in the given time");


                                gameApplet.GetClinetThread().SendRequestToClosePlayerThreadAndRemoveItFromPlayersOnServer();
                                System.out.println("After SendRequestToClosePlayerThread");
                                gameApplet.GetClinetThread().CloseSocket();
                                System.out.println("After CloseSocket");
                                Menu.BrowseTo(PanelMenuNumber.k_ChooseGame, JPanelMainGame.this.getParent());
                                //askUserForAnotherRoundLeaveTableOrExitProgram();//////////////////////////////////////////////To implement
                            }
                        }
                        else if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Single)
                        {
                            JPanelMainGame.this.showPopUpSelectionBar();

                        }
                    }
                }
            };
            m_Timer = new Timer(1000, updateClockAction);
    }  

我已经添加了这些函数(写入相同的 DataOutputStream:

gameApplet.GetClinetThread().UpdateServerOfTimeEnded();

gameApplet.GetClinetThread().SendRequestToClosePlayerThreadAndRemoveItFromPlayersOnServer();

添加它们后,我得到不一致的异常: 有时我会在客户端出现异常,因为其中一个功能,或者两者兼有,或者根本没有任何异常。
请帮我解决问题
我不时遇到的异常示例:

java.net.SocketException: Software caused connection abort: socket write error
        at java.net.SocketOutputStream.socketWrite0(Native Method)
        at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92)
        at java.net.SocketOutputStream.write(SocketOutputStream.java:115)
        at java.io.DataOutputStream.writeInt(DataOutputStream.java:181)
        at GUI.ClientCommunicationThread.UpdateServerOfTimeEnded(ClientCommunicationThread.java:851)
        at GUI.JPanelMainGame$2.actionPerformed(JPanelMainGame.java:313)
        at javax.swing.Timer.fireActionPerformed(Timer.java:271)
        at javax.swing.Timer$DoPostEvent.run(Timer.java:201)
        at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
java.net.SocketException: Software caused connection abort: socket write error
        at java.net.SocketOutputStream.socketWrite0(Native Method)
        at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92)
        at java.net.SocketOutputStream.write(SocketOutputStream.java:115)
        at java.io.DataOutputStream.writeInt(DataOutputStream.java:180)
        at GUI.ClientCommunicationThread.SendRequestToClosePlayerThreadAndRemoveItFromPlayersOnServer(ClientCommunicationThread.java:825)
        at GUI.JPanelMainGame$2.actionPerformed(JPanelMainGame.java:327)
        at javax.swing.Timer.fireActionPerformed(Timer.java:271)
        at javax.swing.Timer$DoPostEvent.run(Timer.java:201)
        at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

【问题讨论】:

  • 在 EDT 上进行网络调用不是一个好主意
  • 您最好将您的网络调用重构为Runnable 并在您的actionPerformed 方法中调用SwingUtilities.invokeLater(Runnable)
  • mmm ,你能给个例子代码吗,我以为我不能按照第一条评论在EDT做网络
  • public void actionPerformed(ActionEvent e) { SwingUtilities.invokeLater(new Runnable() { public void run() { /*your current networking code*/ } }); }
  • 对不起,它被称为 SwingWorker(没有空格),不,它不是执行后台线程的唯一方法,因为任何普通的普通后台线程都可以工作,但它有一些优点,包括发布/处理为如上所述,它是一个未来,所以它可以返回一些东西。它也有很好的 PropertyChange 支持。你可以在这里找到更多信息:Concurrency in Swing

标签: java multithreading swing sockets timer


【解决方案1】:

“从 Swing 计时器内”表示根据您的问题的 cmets 存在设计缺陷,但异常本身只是网络错误,与 Swing 完全无关。有一篇关于它的 Microsoft 知识库文章,您应该阅读它,但简而言之,此异常带有此错误文本表明本地 TCP 堆栈由于之前的网络发送问题而放弃了对该连接的写入.

【讨论】:

  • 好的,谢谢,我会尽量缩短故事并更一般地解释我的设计。我正在实现一个网络游戏,其中我有一个小程序客户端和服务器。两个玩家正在玩,获胜者是在更早的时间(倒计时计时器)有解决方案的玩家我认为这将是明智的把定时器放在客户端小程序上,这样他就会看到定时器。我认为将计时器放在服务器上是不明智的,因为它应该等于客户端看到的内容并同时启动。所有问题都是由于 Tie 场景 - 我在计时器秒时看到它是 0
  • 所以,当它发生时,我需要首先更新时间用完的服务器 - 否则它可能会带来一些我不想要的其他情况,我想关闭服务器上的客户端线程(在连接时间内为每个客户端打开)在我关闭客户端之前
  • @JavaSa,正如我在您的另一篇文章中所说,您似乎需要再等到使用该套接字对象。无论如何......有效......
  • @JavaSa 这一切都无关紧要。看我的回答。您目前正在评论的那个。您的程序结构肯定有问题,但这不是导致此异常的原因。
  • @JavaSa 这正是我上面所说的。问题是阻塞网络操作也会阻塞你的 UI。
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