首先查看Painting in AWT and Swing。请记住,repaint 只是对RepaintManager 的建议,RepaintManager 可以选择将多个repaint 调用合并为较少数量的实际绘制事件。
确保您拨打的是super.paintComponent,否则您将得到无穷无尽的奇怪油漆工件。
不要在任何绘制方法中直接或间接修改组件或其他组件的状态,这将导致发出新的repaint 请求,这可能导致绘制事件循环可能会消耗您的 CPU 周期。这意味着,不要打电话给timer.start()!
没有一个可运行的例子,我把它拖到一起。现在这是为 10, 000 个人 Vehicles(矩形)设置动画,所以它的杀伤力太大了,但它应该提供重点......
(gif 仅以 7fps 运行,而不是您的 200fps)
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new VehiclesComponent(10000));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class VehiclesComponent extends JComponent implements ActionListener {
private Vehicle[] vehicles;
private Timer timer;
public VehiclesComponent(int n) {
vehicles = Vehicle.generateVehicle(n, getPreferredSize());
timer = new Timer(5, this);
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (int i = 0; i < vehicles.length; i++) {
vehicles[i].draw(g2);
}
}
@Override
public void actionPerformed(ActionEvent e) {
//check collision in here
// for (Vehicle v : vehicles) {
// if (Vehicle.intersectsOther(v, vehicles)) {
// v.collisionSideEffect();
// }
// }
//move all in here
for (Vehicle v : vehicles) {
v.move(this.getSize());
}
repaint();
//?? repaint slower than paintComponent
}
}
public static class Vehicle {
protected static final int SIZE = 5;
protected static final Color[] COLORS = new Color[]{
Color.BLACK,
Color.BLUE,
Color.CYAN,
Color.DARK_GRAY,
Color.GREEN,
Color.MAGENTA,
Color.ORANGE,
Color.PINK,
Color.RED,
Color.WHITE,
Color.YELLOW
};
private int x = 0;
private int y = 0;
private int xDelta;
private int yDelta;
private Shape car;
private Color color;
public static Vehicle[] generateVehicle(int count, Dimension bounds) {
Vehicle[] vehicles = new Vehicle[count];
for (int index = 0; index < vehicles.length; index++) {
vehicles[index] = new Vehicle(bounds);
}
return vehicles;
}
public Vehicle(Dimension size) {
x = (int)(Math.random() * (size.width - SIZE));
y = (int)(Math.random() * (size.height - SIZE));
xDelta = (int)(Math.random() * 3) + 1;
yDelta = (int)(Math.random() * 3) + 1;
car = new Rectangle(SIZE, SIZE);
color = COLORS[(int)(Math.random() * COLORS.length)];
}
public void move(Dimension size) {
x += xDelta;
y += yDelta;
if (x < 0) {
x = 0;
xDelta *= -1;
} else if (x + SIZE > size.width) {
x = size.width - SIZE;
xDelta *= -1;
}
if (y < 0) {
y = 0;
yDelta *= -1;
} else if (y + SIZE > size.height) {
y = size.height - SIZE;
yDelta *= -1;
}
}
public void draw(Graphics2D g2) {
g2.translate(x, y);
g2.setColor(color);
g2.fill(car);
g2.translate(-x, -y);
}
}
}
您还可以查看this example,它可以在随机方向上渲染超过 4500 张图像并演示一些优化技术。
您还可以查看this example,它能够在方向和旋转方面进行动画处理,多达 10,000 张图像