【发布时间】:2014-05-26 05:32:15
【问题描述】:
所以在用 C# 开发我的软件时,我偶然发现了刚刚发生的这个错误。无法弄清楚出了什么问题,因为所有这些都是公开的,这不应该是问题吗?
完整的错误是:
错误 1 可访问性不一致:字段类型 'TextbasedGameEngine.DataStorage.TBGE_FilePaths' 难以访问 比领域 'TextbasedGameEngine.GameDesignerForm.FilePaths' C:\Users\Kevin\documents\visual 工作室 2013\Projects\TextbasedGameEngine\TextbasedGameEngine\Form1.cs 24 31 TextbasedGameEngine
我的主类“GameDesignerForm”如下:
...
using TextbasedGameEngine.DataStorage;
using TextbasedGameEngine.Handlers;
namespace TextbasedGameEngine {
public partial class GameDesignerForm : Form {
private TreeNodeMouseClickEventArgs CurrentSelectedSequence;
private TreeNodeMouseClickEventArgs CurrentSelectedChoice;
public static GameDesignerForm instance;
public TBGE_FilePaths FilePaths;
public GameDesignerForm() {
InitializeComponent();
}
private void GameDesignerForm_Load(object sender, EventArgs e) {
FilePaths = new TBGE_FilePaths(Application.StartupPath);
instance = this;
ReloadSave();
}
}
}
我尝试访问/使用的类是 TBGE_FilePaths,它位于另一个文件夹中:
...
using TextbasedGameEngine.Handlers;
namespace TextbasedGameEngine.DataStorage {
class TBGE_FilePaths {
public string STARTUP_PATH;
public string LOCATION_PATH;
public string PROJECT_NAME;
public string CURRENT_SAVE_FILE = "/TBGE_Data/current_save.txt";
public string SEQUENCE_SAVE_FILE;
public string CHOICE_SAVE_FILE;
public TBGE_FilePaths(string startupPath) {
//Constructor
STARTUP_PATH = startupPath;
PROJECT_NAME = TBGE_FileHandler.GetCurrentSaveFile(STARTUP_PATH + CURRENT_SAVE_FILE);
LOCATION_PATH = STARTUP_PATH + "/TBGE_Data/SaveFiles/" + PROJECT_NAME + "/";
SEQUENCE_SAVE_FILE = LOCATION_PATH + "Sequences.xml";
CHOICE_SAVE_FILE = LOCATION_PATH + "Choices.xml";
}
}
}
【问题讨论】: