【发布时间】:2016-02-04 15:07:00
【问题描述】:
我尝试过使用std::random_shuffle 和std::shuffle,但它们只会随机播放第一个和第一个和最后一个之间的元素,而不是最后一个。有没有办法洗牌包括最后一个元素的数组(向量)?
//NumberGenerator.h
#ifndef __NUMBERGENERATOR_H__
#define __NUMBERGENERATOR_H__
#pragma once
#include "Number.h" //regular numbers
#include "MegaNumber.h" //mega numbers
#include <vector> //<vector>
#include <string> //strings
using std::to_string; //convert int to strings
#include <algorithm> //shuffle
//#include <random> //std::default_random_engine
#define NON_MEGA_COMBINATIONS 5
#define MEGA_COMBINATIONS 1
using std::vector; //<vectors>
using std::string; //string
using std::random_shuffle; //shuffles arrays
class NumberGenerator
{
public:
NumberGenerator(vector<Number> numbers, vector<MegaNumber> megaNumbers); //constructor
~NumberGenerator();
string pickNumbers(); //function that randomizes regularDraws and megaDraws
protected:
vector<Number> regularDraws; //contains number information
vector<MegaNumber> megaDraws; //contains mega number information
};
#endif
//NumberGenerator.cpp
#include "NumberGenerator.h"
//constructor
NumberGenerator::NumberGenerator(vector<Number> numbers, vector<MegaNumber> megaNumbers)
{
regularDraws = numbers;
megaDraws = megaNumbers;
}
//destructor
NumberGenerator::~NumberGenerator()
{
}
string NumberGenerator::pickNumbers()
{
srand(rand());
random_shuffle(®ularDraws[1], ®ularDraws[regularDraws.size() - 1]);
random_shuffle(&megaDraws[1], &megaDraws[megaDraws.size() - 1]);
string regular;
string mega;
string last = to_string(regularDraws[regularDraws.size() - 1].getID());
for (int i = 1; i <= NON_MEGA_COMBINATIONS; i++)
{
regular = regular + " " + to_string(regularDraws[i].getID());
}
for (int i = 1; i <= MEGA_COMBINATIONS; i++)
{
mega = mega + " " + to_string(megaDraws[i].getID());
}
return regular + " " + mega + " " + last;
}
//Number.h
#ifndef __NUMBER_H_
#define __NUMBER_H__
#pragma once
class Number
{
public:
Number(int id); //constructor
~Number(); //destructor
int getID(); //returns the number ID
protected:
int ID; //This is the number
};
#endif
//Number.cpp
#include "Number.h"
//constructor
Number::Number(int id)
{
occurence = 0;
occurencePct = 0;
ID = id;
}
//destructor
Number::~Number()
{
}
//returns the number ID
int Number::getID()
{
return ID;
}
//MegaNumber.h
#ifndef __MEGANUMBER_H__
#define __MEGANUMBER_H__
#pragma once
#include "Number.h"
//Subclass of Number
class MegaNumber :
public Number
{
public:
MegaNumber(int id); //Will be inheriting Number superclass
~MegaNumber();
};
#endif
//MegaNumber.cpp
#include "MegaNumber.h"
//constructor
MegaNumber::MegaNumber(int id) : Number::Number(id) //inherits the super class Number
{
}
//destructor
MegaNumber::~MegaNumber()
{
}
//Source.cpp
#include <iostream>
#include "NumberGenerator.h"
int main()
{
vector<Number> arg1 = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
vector<MegaNumber> arg2 = {0, 1, 2, 3, 4, 5, 6, 7 , 8, 9};
NumberGenerator game(arg1, arg2);
for (int i = 0; i < 10; i++)
{
cout << game.pickNumbers() << endl;
}
}
这是我的代码的精简版本,因为它包含 10 个文件,我认为这对于我正在做的事情来说已经足够了。无论如何,每次运行 pickNumbers() 时,最后一个元素都不会被打乱。
【问题讨论】:
-
你做错了什么。邮政编码。
std::shuffle和std::random_shuffle,随机播放给定的范围,包括最后一个元素。前提是最后一个 == 一个过去。 -
你能把代码简化成minimal reproducible example吗? 99% 的东西都是不必要的。
标签: c++ arrays random vector shuffle