我想我明白你在哪里感到困惑。获取演员的舞台坐标实际上非常简单(假设屏幕对齐、未旋转、未缩放演员)。
您需要做的就是:
public static Vector2 getStageLocation(Actor actor) {
return actor.localToStageCoordinates(new Vector2(0, 0));
}
您做错的事情是尝试获取演员相对于桌子的位置(通过使用 actor.getX() 和 actor.getY()),然后将该位置转换为舞台。这将最终为您提供桌子的位置,因为它将添加演员的位置。你真正要知道你的演员内部的新向量2(0,0)点在哪里。这告诉你演员的左下角在哪里。如果你想要左上角,你可以使用 new Vector2(0, actor.getHeight()),并以类似的方式使用其他角。
此外,如果您正在处理活动并想知道活动的舞台位置,您只需执行以下操作:
@Override public void touchUp(final InputEvent event, final float x, final float y, final int pointer, final int button) {
if (pointer == Buttons.LEFT) {
Gdx.app.log("Event", "x: " + event.getStageX() + " y: " + event.getStageY());
}
}
如需更完整的示例,请查看以下代码:
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.*;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
public class ActorStage implements ApplicationListener {
private Stage stage;
private Skin skin;
@Override public void create() {
Gdx.app.log("CREATE", "App Opening");
this.stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
Gdx.input.setInputProcessor(this.stage);
this.skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
this.skin.hashCode();
final Table table = new Table();
table.setFillParent(true);
final Button btnLab = new TextButton("Lab", skin);
final Button btnSea = new TextButton("Sea", skin);
setupButton(table, btnLab);
setupButton(table, btnSea);
this.stage.addActor(table);
Gdx.gl20.glClearColor(0f, 0f, 0f, 1);
Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
}
private void setupButton(Table table, final Button button) {
table.add(button).expandX().center();
button.addListener(new ClickListener() {
@Override public void clicked(InputEvent event, float x, float y) {
Gdx.app.log("XY", "[" + x + ", " + y + "]");
Gdx.app.log("Event", "[" + event.getStageX() + ", " + event.getStageY() + "]");
Gdx.app.log("Actor", "[" + button.getX() + ", " + button.getY() + "]");
Vector2 loc = new Vector2(button.getX(), button.getY());
Vector2 stageLoc = button.localToStageCoordinates(loc);
Gdx.app.log("ActorStage", "[" + stageLoc.x + ", " + stageLoc.y + "]");
Vector2 zeroLoc = button.localToStageCoordinates(new Vector2());
Gdx.app.log("ZeroStage", "[" + zeroLoc.x + ", " + zeroLoc.y + "]");
}
});
}
@Override public void render() {
this.stage.act();
Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
Gdx.gl20.glEnable(GL20.GL_BLEND);
this.stage.draw();
}
@Override public void dispose() {
Gdx.app.log("DISPOSE", "App Closing");
}
@Override public void resize(final int width, final int height) {
Gdx.app.log("RESIZE", width + "x" + height);
Gdx.gl20.glViewport(0, 0, width, height);
this.stage.setViewport(width, height, false);
}
@Override public void pause() {}
@Override public void resume() {}
}
点击一次btnLab,点击一次btnSea,然后关闭窗口,输出:
CREATE: App Opening
RESIZE: 800x600
XY: [18.0, 13.0]
Event: [200.0, 296.0]
Actor: [182.0, 283.0]
ActorStage: [364.0, 566.0]
ZeroStage: [182.0, 283.0]
XY: [6.0, 23.0]
Event: [588.0, 306.0]
Actor: [582.0, 283.0]
ActorStage: [1164.0, 566.0]
ZeroStage: [582.0, 283.0]
DISPOSE: App Closing
如您所见,您需要“ZeroStage”消息,因为它可以为您提供演员在舞台上的位置。