【问题标题】:Updating react/redux state from inside a submit handler function从提交处理函数内部更新 react/redux 状态
【发布时间】:2021-07-24 19:26:49
【问题描述】:

我目前正在开发一个投票应用程序,该应用程序应该按顺序呈现问题列表并将答案发布到服务器。我在处理答案方面没有问题,但循环问题给我带来了一些麻烦。

这是我的代码流程:

PollContainer.js - 组件

import React, { useState, useEffect } from 'react'
import { useSelector, useDispatch } from 'react-redux'
import Question from './Questions/Question';
import { pushAnswers } from '../../actions/answers';
import { incrementCounter } from '../../actions/utils';
import Thanks from './Thanks'


const PollContainer = () => {

    const dispatch = useDispatch();

    const questions = useSelector(state => state.questions); // an array of questions


// a counter redux state which should increment at every click of 'submit' inside a question

    const utils = useSelector(state => state.utils); 
    let activeQuestion = questions[utils.counter]; 


// function passed as a prop to a singular Question component to handle submit of an answer

    const pushSingleAnswer = (answer) => {
        let answersUpdate = state.answers;
        answersUpdate.push(answer);
        console.log(`counter:${utils.counter}`) // logs 0 everytime I click submit, while redux dev tools show that utils.counter increments at every click

        if (utils.counter < questions.length ) {
            setState({...state, answers: answersUpdate, activeQuestion: activeQuestion});
            dispatch(incrementCounter());
        } else{
            dispatch(pushAnswers(state.answers));
            setState({...state, isFinished: true});
        }
    };
         
    const [state, setState] = useState({ 
        isFinished: false,
        activeQuestion: questions[0],
        answers: [],
        pushSingleAnswer
         })

    return (
        (utils.isLoading) ? (
            <h1>Loading questions...</h1>
        ) : (
        <div>
            
            {(!state.isFinished && <Question { ...state }/>)}

            {(state.isFinished && <Thanks/>)} 

        </div>
    ))
}

export default PollContainer;

incrementCounter 动作:

import * as types from "./types";


export const incrementCounter = () => {
    return {
       type: types.INCREMENT_COUNTER,
    }
}

utils.js - 减速器

// reducer handles what to do on the news report (action)

import * as types from '../actions/types';

const initialState = {
    isLoading: false,
    error: null,
    counter: 0
}

export default (utils = initialState, action) => {


    switch(action.type){ 

        case types.LOADING_DATA:
            return {...utils, isLoading: true};

        case types.DATA_LOADED:
            return {...utils, isLoading: false};

        case types.ACTION_FAILED:
            return {...utils, error: action.error};

        case types.INCREMENT_COUNTER:
            return {...utils, counter: utils.counter + 1} // here is the incrementing part

        default:
            return utils;
         
    }
}

传递给pushSingleAnswer 函数的utils.counter 不会增加,但是redux 开发工具告诉我,每次在Question 组件中单击submit 时它都会增加。因此,它不会呈现下一个问题。 Question 组件中的提交处理程序就是这样的:

    const handleSubmit = (e) => {
        e.preventDefault();
        props.pushSingleAnswer(state);
    };

我也尝试过:

         useEffect(() => {
            dispatch(incrementCounter())},
            [state.answers]
        );

预计每次更新 state.answers 时它都会增加,但它也不起作用。更何况 redux-dev-tools 中的 counter 也不会增加。

如果有任何建议,我将不胜感激,这是我第一个认真的 react-redux 项目,我真的很喜欢使用这些技术。但是我不太明白 react 如何决定在状态变化时渲染内容。

【问题讨论】:

    标签: arrays reactjs redux setstate onsubmit


    【解决方案1】:

    问题

    1. 您正在关闭存储在 state 中并传递给 Question 组件的 pushSingleAnswer 回调中的初始 counter 状态。
    2. 您正在改变处理程序中的状态对象。

    代码:

    const pushSingleAnswer = (answer) => {
      let answersUpdate = state.answers; // <-- save state reference
      answersUpdate.push(answer); // <-- state mutation
      console.log(`counter:${utils.counter}`) // <-- initial value closed in scope
    
      if (utils.counter < questions.length ) {
        setState({
          ...state, // <-- persists closed over callback/counter value
          answers: answersUpdate,
          activeQuestion: activeQuestion,
        });
        dispatch(incrementCounter());
      } else{
        dispatch(pushAnswers(state.answers));
        setState({ ...state, isFinished: true });
      }
    };
    
    const [state, setState] = useState({ 
      isFinished: false,
      activeQuestion: questions[0],
      answers: [],
      pushSingleAnswer // <-- closed over in initial state
    });
    
    {(!state.isFinished && <Question { ...state }/>)} // <-- stale state passed
    

    解决方案

    不要将回调存储在状态中并使用功能状态更新。

    const pushSingleAnswer = (answer) => {
      console.log(`counter:${utils.counter}`) // <-- value from current render cycle
    
      if (utils.counter < questions.length ) {
        setState(prevState => ({
          ...prevState, // <-- copy previous state
          answers: [
            ...prevState.answers, // <-- copy previous answers array
            answer // <-- add new answer
          ],
          activeQuestion,
        }));
        dispatch(incrementCounter());
      } else{
        dispatch(pushAnswers(state.answers));
        setState({ ...state, isFinished: true });
      }
    };
    
    const [state, setState] = useState({ 
      isFinished: false,
      activeQuestion: questions[0],
      answers: [],
    });
    
    {!state.isFinished && (
      <Question { ...state } pushSingleAnswer={pushSingleAnswer} />
    )}
    

    【讨论】:

    • 谢谢,我不确定是否可以同时将 state 和 props 传递给组件,但现在看起来很简单!
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