【问题标题】:Visual C++ 2010: LNK1104, LNK1181 - .obj Files Will Not Auto-GenerateVisual C++ 2010:LNK1104、LNK1181 - .obj 文件不会自动生成
【发布时间】:2012-10-31 10:05:42
【问题描述】:

我最近在我的“Windows Vista Home Premium”机器上下载了“Microsoft Visual C++ 2010 Express”版本。我是一名试图切换到 C++ 的 Java 程序员,这非常令人沮丧:

  1. 我打开 Visual C++
  2. “文件 -> 新建 -> 项目...”
  3. 选择“Win32 应用程序”,默认、默认、默认等...“完成”
  4. 右键单击解决方案(或项目)->“构建”
  5. 输出窗口显示,

    ------ Build started: Project: Engine, Configuration: Debug Win32 ------
    LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj'
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    

我有时也会收到“LNK1181”错误。问题是编译器找不到这些对象,但如果我没记错的话,编译器应该在编译期间自动生成这些 .obj 文件。我检查了 'Engine.obj' 的 'Debug' 文件夹 - 它是一个空文件夹。那么,为什么 Visual C++ 不创建这些 .obj 文件呢?谁能客观地告诉我为什么 Visual C++ 不会生成这些 .obj 文件?

作为旁注,我有一个暗示,这可能与我的系统类型(x32 与 x64)有关。我很确定我在基于 x64 的硬件上运行“Windows Vista Home Premium (x32)”。我遇到了 Microsoft Silverlight(当然是 Microsoft!)为我提供错误 .exe 的问题,因为该网站使用我的硬件凭据来确定适合我的计算机的版本。 x64 不会安装在我的机器上,但是当我转到“系统信息”时,在“系统类型”下会显示“基于 x64 的 PC”。后来安装的x32版本就好了。可能是我使用的 Visual C++ 版本存在兼容性问题?

更新:我尝试安装 x64 版本的 Visual Studio 2010 - 没有。同样的问题。

Engine.cpp:

    // Engine.cpp : Defines the entry point for the application.
    //

    #include "stdafx.h"
    #include "Engine.h"

    #define MAX_LOADSTRING 100

    // Global Variables:
    HINSTANCE hInst;                                // current instance
    TCHAR szTitle[MAX_LOADSTRING];                  // The title bar text
    TCHAR szWindowClass[MAX_LOADSTRING];            // the main window class name

    // Forward declarations of functions included in this code module:
    ATOM                MyRegisterClass(HINSTANCE hInstance);
    BOOL                InitInstance(HINSTANCE, int);
    LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
    INT_PTR CALLBACK    About(HWND, UINT, WPARAM, LPARAM);

    int APIENTRY _tWinMain(HINSTANCE hInstance,
                 HINSTANCE hPrevInstance,
                 LPTSTR    lpCmdLine,
                 int       nCmdShow)
    {
        UNREFERENCED_PARAMETER(hPrevInstance);
        UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;

// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_ENGINE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
    return FALSE;
}

hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_ENGINE));

// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
    if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

return (int) msg.wParam;
}



    //
    //  FUNCTION: MyRegisterClass()
    //
    //  PURPOSE: Registers the window class.
    //
    //  COMMENTS:
    //
    //    This function and its usage are only necessary if you want this code
    //    to be compatible with Win32 systems prior to the 'RegisterClassEx'
    //    function that was added to Windows 95. It is important to call this function
    //    so that the application will get 'well formed' small icons associated
    //    with it.
    //
    ATOM MyRegisterClass(HINSTANCE hInstance)
    {
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style          = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc    = WndProc;
wcex.cbClsExtra     = 0;
wcex.cbWndExtra     = 0;
wcex.hInstance      = hInstance;
wcex.hIcon          = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ENGINE));
wcex.hCursor        = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName   = MAKEINTRESOURCE(IDC_ENGINE);
wcex.lpszClassName  = szWindowClass;
wcex.hIconSm        = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassEx(&wcex);
    }

    //
    //   FUNCTION: InitInstance(HINSTANCE, int)
    //
    //   PURPOSE: Saves instance handle and creates main window
    //
    //   COMMENTS:
    //
    //        In this function, we save the instance handle in a global variable and
    //        create and display the main program window.
    //
    BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
    {
       HWND hWnd;

       hInst = hInstance; // Store instance handle in our global variable

       hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
          CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

       if (!hWnd)
       {
          return FALSE;
       }

       ShowWindow(hWnd, nCmdShow);
       UpdateWindow(hWnd);

       return TRUE;
    }

    //
    //  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
    //
    //  PURPOSE:  Processes messages for the main window.
    //
    //  WM_COMMAND  - process the application menu
    //  WM_PAINT    - Paint the main window
    //  WM_DESTROY  - post a quit message and return
    //
    //
    LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;

switch (message)
{
case WM_COMMAND:
    wmId    = LOWORD(wParam);
    wmEvent = HIWORD(wParam);
    // Parse the menu selections:
    switch (wmId)
    {
    case IDM_ABOUT:
        DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
        break;
    case IDM_EXIT:
        DestroyWindow(hWnd);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    break;
case WM_PAINT:
    hdc = BeginPaint(hWnd, &ps);
    // TODO: Add any drawing code here...
    EndPaint(hWnd, &ps);
    break;
case WM_DESTROY:
    PostQuitMessage(0);
    break;
default:
    return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
    }

    // Message handler for about box.
    INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
    {
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
    return (INT_PTR)TRUE;

case WM_COMMAND:
    if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
    {
        EndDialog(hDlg, LOWORD(wParam));
        return (INT_PTR)TRUE;
    }
    break;
}
return (INT_PTR)FALSE;
    }

Engine.log:

    LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj'

【问题讨论】:

  • 你有 Engine.cpp 吗?如果有,里面有什么?
  • 你能把你的编译详细程度设置为诊断,然后清理然后重建吗?
  • 在哪里设置编译器详细程度?我尝试了许多清理/重建的变体,并且尝试在调试/发布模式下进行编译。什么都没有。
  • 尝试从项目中移除Engine.cpp,然后通过菜单项ADD Existing Item....添加它,然后尝试编译它
  • 请执行Build/Rebuild Solution 然后找到Debug\Engine.log 文件(假设您将项目命名为“Engine”)并将其内容发布到您的问题中。

标签: c++ windows-vista .obj


【解决方案1】:

在带有 Visual C++ 2010 的 Windows 7 x64 上进行了完全相同的尝试。似乎没问题。

这是 Visual C++ 为 Engine.cpp 生成的:

// Engine.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"


int _tmain(int argc, _TCHAR* argv[])
{
    return 0;
}

这是构建输出:

1>------ Build started: Project: Engine, Configuration: Debug Win32 ------
1>Build started 11/11/2012 2:18:10 PM.
1>PrepareForBuild:
1>  Creating directory "c:\users\administrator\documents\visual studio 2010\Projects\Engine\Debug\".
1>InitializeBuildStatus:
1>  Creating "Debug\Engine.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1>  stdafx.cpp
1>  Engine.cpp
1>LinkEmbedManifest:
1>  Engine.vcxproj -> c:\users\administrator\documents\visual studio 2010\Projects\Engine\Debug\Engine.exe
1>FinalizeBuildStatus:
1>  Deleting file "Debug\Engine.unsuccessfulbuild".
1>  Touching "Debug\Engine.lastbuildstate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:02.97
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

【讨论】:

  • 不,我正在编译“Win32 应用程序”,而不是控制台应用程序。但是,为了争论,我也这样做了。对于控制台应用程序,我收到与 Win32 应用程序(LNK1104 和 LNK1181)相同的错误。我也在用 Vista,你用的是 Windows 7。
  • 是的,我明白了。但它应该在 Vista 和 7 上都可以正常工作。让我再看看。
【解决方案2】:

转到下面的路径

project -> properties -> c/c++ -> 生成预处理文件

设置为否

【讨论】:

  • 项目->属性->C/C++下没有“生成预处理文件”。但是,我在 Project -> Properties -> C/C++ -> Preprocessor 下找到了“Preprocess to a file”;它已经设置为“否”。
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