【发布时间】:2016-11-23 04:08:32
【问题描述】:
我正在使用 C# v4.0 (.Net Framework v4) 开发一个简单的 TCP 服务器应用程序:
我要完成这两个步骤:
- 客户端发送message1到服务器(客户端可以是.net或java应用)
- 服务器将 message2 作为对 message1 的响应 发送回客户端
我的服务器有问题,它无法正确读取 message1,除非我使用以下不适当的解决方案之一:
1) 使用只有 1 个字节的 Buffer 的 MemoryStream(有效但速度慢):
while (true)
{
TcpClient tcpClient = tcpListener.AcceptTcpClient();
NetworkStream networkStream = tcpClient.GetStream();
MemoryStream memoryStream = new MemoryStream();
int numberOfBytesRead = 0;
byte[] buffer = new byte[1]; // works but slow in case of big messages
do
{
numberOfBytesRead = networkStream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, numberOfBytesRead);
} while (networkStream.DataAvailable);
if (memoryStream.Length > 0)
{
string message1 = new StreamReader(memoryStream).ReadToEnd();
if (message1 == "message1")
{
using (StreamWriter streamWriter = new StreamWriter(networkStream))
{
string message2 = "message2";
streamWriter.Write(message2);
streamWriter.Flush();
}
}
}
}
示例:如果 message1.Length == 12501 并且我使用 1024 的缓冲区,NetworkStream.Read() 循环仅读取 2048 字节的 message1,我认为 NetworkStream.DataAvailable 没有返回正确的值!
2) 在从 NetworkStream 读取到缓冲区后使用 Thread.Sleep(1000)(有效但速度慢):
while (true)
{
TcpClient tcpClient = tcpListener.AcceptTcpClient();
NetworkStream networkStream = tcpClient.GetStream();
MemoryStream memoryStream = new MemoryStream();
int numberOfBytesRead = 0;
byte[] buffer = new byte[8192];
do
{
numberOfBytesRead = networkStream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, numberOfBytesRead);
Thread.Sleep(1000); // works but receiving gets slow
} while (networkStream.DataAvailable);
if (memoryStream.Length > 0)
{
string message1 = new StreamReader(memoryStream).ReadToEnd();
if (message1 == "message1")
{
using (StreamWriter streamWriter = new StreamWriter(networkStream))
{
string message2 = "message2";
streamWriter.Write(message2);
streamWriter.Flush();
}
}
}
}
3) 使用 StreamReader.ReadToEnd() 并在发送消息1 后关闭客户端的套接字(有效但服务器无法使用消息2 响应客户端):
while (true)
{
TcpClient tcpClient = tcpListener.AcceptTcpClient();
NetworkStream networkStream = tcpClient.GetStream();
StreamReader streamReader = new StreamReader(networkStream, true);
string message1 = streamReader.ReadToEnd(); // blocks until client close its socket
if (message1 == "message1")
{
using (StreamWriter streamWriter = new StreamWriter(networkStream))
{
string message2 = "message2";
streamWriter.Write(message2); // if client close its sockets, the server cannot send this message
streamWriter.Flush();
}
}
}
4) 循环使用 StreamReader.ReadLine() 并关闭客户端的套接字
while (true)
{
TcpClient tcpClient = tcpListener.AcceptTcpClient();
NetworkStream networkStream = tcpClient.GetStream();
StreamReader streamReader = new StreamReader(networkStream);
StringBuilder stringBuilder = new StringBuilder();
while (!streamReader.EndOfStream)
{
stringBuilder.AppendLine(streamReader.ReadLine()); // blocks until client close its socket
}
string message1 = stringBuilder.ToString();
if (message1 == "message1")
{
using (StreamWriter streamWriter = new StreamWriter(networkStream))
{
string message2 = "message2";
streamWriter.Write(message2); // if client close its sockets, the server cannot send this message
streamWriter.Flush();
}
}
}
5) 为 message1 加上长度前缀(有效,但需要客户端向消息中添加额外字节,这不适用于现有的 java 客户端)
while (true)
{
TcpClient tcpClient = tcpListener.AcceptTcpClient();
NetworkStream networkStream = tcpClient.GetStream();
MemoryStream memoryStream = new MemoryStream();
byte[] bufferMessageLength = new byte[4]; // sizeof(int)
networkStream.Read(bufferMessageLength, 0, bufferMessageLength.Length);
int messageLength = BitConverter.ToInt32(bufferMessageLength, 4);
byte[] bufferMessage = new byte[messageLength];
networkStream.Read(bufferMessage, 0, bufferMessage.Length);
memoryStream.Write(buffer, 0, bufferMessage.Length);
if (memoryStream.Length > 0)
{
string message1 = new StreamReader(memoryStream).ReadToEnd();
if (message1 == "message1")
{
using (StreamWriter streamWriter = new StreamWriter(networkStream))
{
string message2 = "message2";
streamWriter.Write(message2);
streamWriter.Flush();
}
}
}
}
关于这些问题,在不使用上述解决方案的情况下,从客户端读取所有数据的最佳方法是什么?
【问题讨论】:
-
这个answer 看起来有用吗?它提到了
ReceiveTimeout属性。 -
@J.J.Hakala 我试过了,但它会生成一个异常而没有返回任何接收到的数据。
标签: c# sockets tcp client-server