【发布时间】:2019-08-12 19:40:48
【问题描述】:
我获得了这些功能,可以在点击屏幕时缩放和移动屏幕上显示的 3D 对象。问题在于,如果我移动或缩放节点(3D 对象),它只会使节点的一部分变大或变小,我想缩放所有东西。
我知道一种解决方案是将 Blender 中的 3D 对象作为一个对象加入,但稍后,我想将特定动画添加到特定节点,这就是我不想加入它们的原因。
以下是我用于缩放和移动对象的代码:
@objc func panned(recognizer :UIPanGestureRecognizer)
{
//This function is for scaling
if recognizer.state == .changed
{
guard let sceneView = recognizer.view as? ARSCNView
else
{
return
}
let touch = recognizer.location(in: sceneView)
let translation = recognizer.translation(in: sceneView)
let hitTestResults = self.sceneView.hitTest(touch, options: nil)
if let hitTest = hitTestResults.first
{
let planeNode = hitTest.node
self.newAngleY = Float(translation.x) * (Float) (Double.pi)/180
self.newAngleY += self.currentAngleY
planeNode.eulerAngles.y = self.newAngleY
}
else if recognizer.state == .ended
{
self.currentAngleY = self.newAngleY
}
}
}
还有这个:
@objc func pinched(recognizer :UIPinchGestureRecognizer)
{
if recognizer.state == .changed
{
guard let sceneView = recognizer.view as? ARSCNView
else
{
return
}
}
let touch = recognizer.location(in: sceneView)
let hitTestResults = self.sceneView.hitTest(touch, options: nil)
if let hitTest = hitTestResults.first
{
let planeNode = hitTest.node
let pinchScaleX = Float(recognizer.scale) * planeNode.scale.x
let pinchScaleY = Float(recognizer.scale) * planeNode.scale.y
let pinchScaleZ = Float(recognizer.scale) * planeNode.scale.z
planeNode.scale = SCNVector3(pinchScaleX, pinchScaleY, pinchScaleZ)
recognizer.scale = 1
}
}
我不知道这是否有帮助,但这是节点的图像: Image of the nodes
提前致谢!
【问题讨论】:
标签: ios swift xcode scenekit arkit