【问题标题】:How do I get the camera to focus on the object and keep it in center focus using Babylonjs?如何让相机聚焦在物体上并使用 Babylonjs 将其保持在中心焦点?
【发布时间】:2021-02-27 11:54:57
【问题描述】:

我真正想要的是把网格放在物体上,然后让相机聚焦在那个网格上。我认为他们使用lookAt函数来做到这一点,但我不知道如何正确使用它。

我从这个页面得到了帮助:https://www.babylonjs-playground.com/#1CSVHO#12

我尝试了一些函数演示。

 setCamera_Mesh = () => {
        let { currentWidth, currentDepth, rowCount } = this.currentConfig;
        let sphere = Mesh.CreateSphere("sphere", 1, this.scene);
        let referenceBox = Mesh.CreateBox("referenceBox", { width: 1, height: 1, depth: 1, updatable: true });


        sphere.scaling = new Vector3(0.1, 0.1, 0.1);
        sphere.position = this.scene.cameras[0].position;
        sphere.parent = this.scene.cameras[0];

        this.referenceBox && this.referenceBox.dispose()

        referenceBox.position = new Vector3(0, 0, 0.08);

        referenceBox.enableEdgesRendering();
        referenceBox.edgesWidth = 1;
        referenceBox.edgesColor = new Color4(0, 0, 1, 0.05);
        referenceBox.visibility = 0.5;
        referenceBox.scaling = new Vector3(currentDepth / 40, rowCount / 3, currentWidth / 100);


        this.referenceBox = referenceBox;
        sphere.lookAt(referenceBox.position);
    }

【问题讨论】:

    标签: reactjs camera mesh babylonjs


    【解决方案1】:

    我必须使用 setParent () 而不是 .parent 我将相机添加为父级。

    当我编辑如下代码时,它工作正常。

    setCameraToMesh = () => {
            let { currentWidth, currentDepth, rowCount } = this.currentConfig;
            let sphere = MeshBuilder.CreateSphere("referenceSphere", this.scene);
            let referenceBox = MeshBuilder.CreateBox("referenceBox", { width: 0.1, height: 0.1, depth: 0.1, updatable: true });
    
            sphere.scaling = new Vector3(0.1, 0.1, 0.1);
            sphere.position = this.scene.cameras[0].position;
            sphere.setParent(this.scene.cameras[0]);
            this.referenceBox && this.referenceBox.dispose()
    
            referenceBox.position = new Vector3(0, rowCount / 500, 0.08);
            referenceBox.enableEdgesRendering();
            referenceBox.edgesWidth = 1;
            referenceBox.edgesColor = new Color4(0, 0, 1, 0.05);
            referenceBox.visibility = 0.05;
            referenceBox.scaling = new Vector3(currentDepth / 40, rowCount / 3, currentWidth / 100);
    
            this.referenceBox = referenceBox;
    
            sphere.lookAt(referenceBox.absolutePosition);    
            this.scene.cameras[0].focusOn([referenceBox], true);
        }
    

    【讨论】:

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