【问题标题】:iOS Swift 3 app rejected by App Store because of app crash in IPV6 network由于 IPV6 网络中的应用程序崩溃,iOS Swift 3 应用程序被 App Store 拒绝
【发布时间】:2017-12-21 12:49:33
【问题描述】:

我的应用因在 IPV6 网络中崩溃而被 App Store 拒绝。这在我身上发生了第二次。我已经更新了我的代码以支持 IPV6 网络,并且在该代码中成功移动了两个构建。

但现在他们又提出了同样的问题,他们说这个问题只发生在 Wi-Fi 网络上。这是我尝试过的代码:

internal class Reachability
    {
        class func isConnectedToNetwork() -> Bool
        {
            var zeroAddress = sockaddr_in6()
            zeroAddress.sin6_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
            zeroAddress.sin6_family = sa_family_t(AF_INET6)

            let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
                $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                    SCNetworkReachabilityCreateWithName(kCFAllocatorDefault, "www.google.com")
                }
            }

            var flags = SCNetworkReachabilityFlags()
            if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
                return false
            }
            let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
            let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
            return (isReachable && !needsConnection)
        }
    }

【问题讨论】:

  • 贴出实际导致崩溃的代码。指出导致崩溃的确切行并包含完整的错误消息。

标签: swift3 app-store ipv6 ios10.3.2


【解决方案1】:

你能试试这个吗?它对我来说很好,3g、4g 和 wifi 网络也可以。旧的不支持移动网络连接。

class func isConnectedToNetwork() -> Bool
    {
        var zeroAddress = sockaddr_in()
          zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
       // zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
            SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
        }

        var flags = SCNetworkReachabilityFlags()
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
            return false
        }
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        return (isReachable && !needsConnection)
    }

【讨论】:

    【解决方案2】:
    internal class ReachabilityCheck
    {
        class func isConnectedToNetwork() -> Bool
        {
            var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
            zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
            zeroAddress.sin_family = sa_family_t(AF_INET)
    
            let defaultRouteReachability = withUnsafePointer(to: &zeroAddress)
            {
                $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                    SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
                }
            }
    
            var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
            if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false
            {
                return false
            }
            // Working for Cellular and WIFI
            let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
            let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
            let ret = (isReachable && !needsConnection)
    
            return ret
        }
    }
    

    【讨论】:

    • 上述代码是否适用于 IPv4 和 IPv6 网络?
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