【发布时间】:2015-12-01 12:18:09
【问题描述】:
我有一个非常简单的 Cutout Shader 用于在 3D 空间中显示图标(见下文)。
我想“以编程方式”添加一个遵循 alpha 轮廓的轮廓/笔触,具有用户定义的厚度和颜色。
(左):我目前拥有的 - 一个 alpha cutout shader (右):我想要的 - 围绕切口的轮廓 请注意:这些不是精灵,它们是 3D 平面
请问我该怎么做?
Shader "Custom/Transparent/CutoutEmissive" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_EmissiveAmount ("Emissive Amount", Range(0,1)) = 0.5
_Outline ("Outline Thickness", Range(0,10)) = 0.0
}
SubShader {
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff
sampler2D _MainTex;
fixed4 _Color;
float _EmissiveAmount;
float _Outline;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
o.Emission = c.rgb*_EmissiveAmount;
}
ENDCG
}
Fallback "Legacy Shaders/Transparent/Cutout/VertexLit"
}
【问题讨论】:
标签: unity3d shader alpha outline stroke