【问题标题】:Why does my clock not work perfectly?为什么我的时钟不能正常工作?
【发布时间】:2014-01-31 00:00:11
【问题描述】:

我目前正在使用 StandardPen 类在 java 中编写时钟。一切似乎都正常,除了当我在运行程序时达到大约 6-10 分钟时,时钟开始出现故障。错误似乎是在我添加时针后立即出现的。 时针与秒针和分针的代码不同的原因是 thread.sleep(20) 无法以时针的速度工作。请有人帮我尽快解决这个问题

import java.awt.Color;
import TurtleGraphics.StandardPen;

public class Clock_Final {
    public static void main(String[] args) {

        StandardPen pen = new StandardPen();

        double num=90, num1 = 90, num3 = 90, loop = 1, minute = 90, minuteclear = 90, cont = 0, cont2 = 0, tick1 = 90, hour = 90, hourclear = 90, hourcount = 0, hourcount1 = 0;
        String three = "3", six = "6", nine = "9", twelve = "12", signature = "Created by: Me";

        pen.setColor(Color.black);
        pen.up();
        pen.setDirection(270);
        pen.move(350);
        pen.setDirection(180);
        pen.move(60);
        pen.drawString(signature);
        pen.down();
        pen.home();
//twelve
        pen.setColor(Color.black);
        pen.up();
        pen.setDirection(90);
        pen.move(280);
        pen.setDirection(180);
        pen.move(7);
        pen.down();
        pen.drawString(twelve);
        pen.home();
//three
        pen.up();
        pen.setDirection(0);
        pen.move(278);
        pen.setDirection(270);
        pen.move(5);
        pen.down();
        pen.drawString(three);
        pen.home();

//six                        
        pen.up();
        pen.setDirection(270);
        pen.move(290);
        pen.setDirection(180);
        pen.move(3);
        pen.down();
        pen.drawString(six);
        pen.home();

//nine
        pen.up();
        pen.setDirection(180);
        pen.move(285);
        pen.setDirection(270);
        pen.move(5);
        pen.down();
        pen.drawString(nine);
        pen.home();
//_-_-_outside of the clock (the circle)
        for (cont = 0; cont < 360; cont++) {
            pen.setColor(Color.black);
            pen.setDirection(num);
            pen.setWidth(8);
            pen.up();
            pen.move(270);
            pen.down();
            pen.move(2);
            pen.home();
            num--;

            if (num==0) {
                num = 360;
            }
        }
     //tick start
        for (cont2=0;cont2<60;cont2++) {
            pen.setColor(Color.gray);

            pen.setDirection(tick1);
            pen.setWidth(3);
            pen.up();
//method for minute/second ticks (start)
            if (tick1 == 0 || tick1 == 30 || tick1 == 60 || tick1 == 90 || tick1 == 120 || tick1 == 150 || tick1 == 180 || tick1 == 210 || tick1 == 240 || tick1 == 270 || tick1 == 300 || tick1 == 330) {
                if (tick1 == 0 || tick1 == 90 || tick1 == 180 || tick1 == 270) {
                    pen.setColor(Color.black);
                    pen.setWidth(5);
                    pen.move(225);
                    pen.down();
                    pen.move(39);
                    pen.setColor(Color.gray);
                } else {
                    pen.setColor(Color.darkGray);
                    pen.move(230);
                    pen.down();
                    pen.move(34);
                    pen.setColor(Color.gray);
                }
            } //method for minute ticks (end)
            else if (tick1 != 0 || tick1 != 30 || tick1 != 60 || tick1 != 90 || tick1 != 120 || tick1 != 150 || tick1 != 180 || tick1 != 210 || tick1 != 240 || tick1 != 270 || tick1 != 300 || tick1 != 330) {
                pen.move(250);
                pen.down();
                pen.move(14);
            }
            pen.home();
            if (tick1 == 0) {
                tick1 = 360;
            }
            tick1 = tick1 - 6;
        }
        while (loop == 1) {
        pen.setWidth(2);
        //draw new second hand
                pen.setColor(Color.red);
                pen.setDirection(num1);
                pen.move(220);

                if (num1 < .05) {
                    num1 = 360;
                }
                num1 -= .3;

        //draw new minute hand 
                pen.home();
                pen.setColor(Color.darkGray);
                pen.setDirection(minute);
                pen.move(200);

                if (minute == 1) {
                    minute = 360;
                }
                minute -= .005;

        //draw new hour hand 
                pen.home();
                pen.setColor(Color.darkGray);
                pen.setDirection(hour);
                pen.move(160);

                if (hour == 0) {
                    hour = 360;
                }
                hourcount+=.05;
                if (hourcount % 360 == 0) {
                    hour -= 1;
                }

                //sleep
                try {
                    Thread.sleep(50);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }

    //clear old second hand
                pen.home();
                pen.setColor(Color.white);
                pen.setDirection(num3);
                pen.move(220);

                if (num3 < .05) {
                    num3 = 360;
                }
                num3 -= .3;

                pen.home();

    //clear old minute hand
                pen.home();
                pen.setColor(Color.white);
                pen.setDirection(minuteclear);
                pen.move(200);

                if (minuteclear == 0) {
                    minuteclear = 360;
                }
                minuteclear -= .005;

                pen.home();

    //clear old hour hand
                pen.home();
                pen.setColor(Color.white);
                pen.setDirection(hourclear);
                pen.move(160);

                if (hourclear == 0) {
                    hourclear = 360;
                }
                hourcount1+=.05;
                if (hourcount1 % 360 == 0) {
                    hourclear -= 1;
                }

                pen.home();

        }
    }
}

【问题讨论】:

    标签: java clock turtle-graphics


    【解决方案1】:

    我假设您的意思是“出故障”,您的意思是浪费时间?使用 sleep() 来驱动时钟的问题在于,您永远不知道它已经睡了多长时间,而绘制时钟也需要时间。小的时序误差会随着时间的推移而累积。多任务和线程调度也意味着你永远不知道实际过去了多少时间。您仍然可以使用 sleep()s 来决定何时绘制时钟,但您需要“获取”实际时间并根据该时间绘制时钟。请参阅:new Date() 和 GregorianCalendar()

    Calendar calendar = GregorianCalendar.getInstance();
    calendar.setTime(new Date()); // current time
    int mins = calendar.get(Calendar.MINUTE);
    // etc..
    

    这是我写的一个时钟渲染器,它使用了这种方法......

    https://code.google.com/p/catchpole/source/browse/trunk/catchpole-fuse/src/main/java/net/catchpole/awt/ClockFaceRenderer.java

    【讨论】:

    • 仅供参考,麻烦的旧日期时间类,如 java.util.Datejava.util.Calendarjava.text.SimpleDateFormat 现在是 legacy,被 Java 8 和 Java 中内置的 java.time 类所取代9. 见Tutorial by Oracle
    • 好吧,我确实在 2014 年 1 月发布了这个答案
    • 我的评论不是批评,只是给今天的读者的说明。
    • @BasilBourque 对不起,你是对的。我可能不需要写那条评论。感谢您的注意:) 时间过得真快(GregorianCalendar 笑话)
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