【发布时间】:2014-02-28 00:50:15
【问题描述】:
我在写作时使用多点触控,所以基本上我正在做的是,我正在用手支持写作,因为通常,它是如何用户权限的,我点击了这个链接How to ignore certain UITouch Points in multitouch sequence
所以,我正在做的是,我在 touchesBegan 中跟踪一个触摸对象,并仅在 touchesMoved 中使用它。一切正常,但有时在写作时,我得到了这一行
在上图中,你可以看到我的手在屏幕上写字时突然出现的粗线
这里是代码
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches began");
UITouch* topmostTouch = self.trackingTouch;
for (UITouch *touch in touches)
{
bufIdx = 0;
isFirstTouchPoint = YES;
ctr = 0;
pts[0] = [touch locationInView:self];
if(!topmostTouch || [topmostTouch locationInView:self].y > pts[0].y)
{
topmostTouch = touch;
//touchStartPoint1 = pts[0];
}
else
{
pts[0] = pts[3];
}
}
if (self.trackingTouch != nil && self.trackingTouch != topmostTouch)
{
[self discardDrawing];
}
self.trackingTouch = topmostTouch;
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// Find the touch that we track for drawing
CGPoint p = [self.trackingTouch locationInView:self];
ctr++;
pts[ctr] = p;
if (ctr == 4)
{
pts[3] = midPoint(pts[2], pts[4]);
for ( int i = 0; i < 4; i++)
{
pointsBuffer[bufIdx + i] = pts[i];
}
bufIdx += 4;
dispatch_async(drawingQueue, ^{
//UIBezierPath *offsetPath = [UIBezierPath bezierPath]; // ................. (2)
self.currentPath = [[DrawingPath alloc] init];
[self.currentPath setPathColor:self.lineColor];
if (bufIdx == 0) return;
LineSegment ls[4];
for ( int i = 0; i < bufIdx; i += 4)
{
if (isFirstTouchPoint) // ................. (3)
{
ls[0] = (LineSegment){pointsBuffer[0], pointsBuffer[0]};
[self.currentPath.path moveToPoint:ls[0].firstPoint];
isFirstTouchPoint = NO;
}
else
{
ls[0] = lastSegmentOfPrev;
}
float frac1 = self.lineWidth/clamp(len_sq(pointsBuffer[i], pointsBuffer[i+1]), LOWER, UPPER); // ................. (4)
float frac2 = self.lineWidth/clamp(len_sq(pointsBuffer[i+1], pointsBuffer[i+2]), LOWER, UPPER);
float frac3 = self.lineWidth/clamp(len_sq(pointsBuffer[i+2], pointsBuffer[i+3]), LOWER, UPPER);
ls[1] = [self lineSegmentPerpendicularTo:(LineSegment){pointsBuffer[i], pointsBuffer[i+1]} ofRelativeLength:frac1]; // ................. (5)
ls[2] = [self lineSegmentPerpendicularTo:(LineSegment){pointsBuffer[i+1], pointsBuffer[i+2]} ofRelativeLength:frac2];
ls[3] = [self lineSegmentPerpendicularTo:(LineSegment){pointsBuffer[i+2], pointsBuffer[i+3]} ofRelativeLength:frac3];
[self.currentPath.path moveToPoint:ls[0].firstPoint]; // ................. (6)
[self.currentPath.path addCurveToPoint:ls[3].firstPoint controlPoint1:ls[1].firstPoint controlPoint2:ls[2].firstPoint];
[self.currentPath.path addLineToPoint:ls[3].secondPoint];
[self.currentPath.path addCurveToPoint:ls[0].secondPoint controlPoint1:ls[2].secondPoint controlPoint2:ls[1].secondPoint];
[self.currentPath.path closePath];
lastSegmentOfPrev = ls[3]; // ................. (7)
}
dispatch_async(dispatch_get_main_queue(), ^{
bufIdx = 0;
[m_pathArray addObject:self.currentPath];
[self setNeedsDisplay];
});
});
pts[0] = pts[3];
pts[1] = pts[4];
ctr = 1;
}
}
}
所以朋友们,请帮帮我。
【问题讨论】:
-
本文中提到的方法可能对您有用 [Stackoverflow 链接][1] [1]:stackoverflow.com/questions/20853765/…
-
@bhavyakothari,我认为您没有正确阅读我的问题,我遵循了相同的链接,并且我在我的问题中也提到了它
标签: ios uikit core-graphics multi-touch uibezierpath