【发布时间】:2016-08-19 19:17:46
【问题描述】:
我正在将我的 python websocket 游戏服务器升级到 Java,(将 Jetty 用于 websockets),最近开始学习线程安全。
我的挑战是,游戏逻辑(gameRoom 实例)在主线程上运行,但服务器将接收玩家消息(例如加入游戏房间的消息),并通知游戏来自另一个线程的逻辑。我最初(在 python 中,当一切都在主线程上时)只是立即处理了消息,(例如,在接收消息时添加一个播放器)。这可能会导致多个线程出现问题,因为 gameRoom 线程可能同时将玩家添加到玩家数组。 (玩家列表最终在添加玩家时被共享=不是线程安全的!)
什么是最简单的方法来处理从运行在它自己的线程上的 servlet 接收消息,并处理这些消息而不会弄乱在主线程上运行的游戏(不同的线程)?在我的脑海中,我会想象某种单向缓冲区(例如http://web.mit.edu/6.005/www/fa14/classes/20-queues-locks/message-passing/)在部分逻辑期间将仅由游戏室本身处理的新消息排队。或者有没有办法完全避免多线程!? *请给出你的想法,我很想听听比我的线程知识初级水平更高的人的意见。我非常感谢所有提示/建议 :) *
我花时间做了一个简单的例子来说明发生了什么(请忽略语法错误,为了您的方便,我把它写得很短:)):
class ServerClass {
static GameRoomClass gameRoom;
static void main() {
//psuedocode start Jetty Server, this server runs in another thread, will call onServerMessage()
jettyServer.start();
jettyServer.onMessageCallback=(onServerMessage); //set message callback (pseudocode)
//create game room, run on main thread
gameRoom = GameRoomClass();
gameRoom.runGameRoom();
}
//when the server gets a message from a player,
//this will be called by the server from another thread, will affect the GameRoom
static void onServerMessage(Message theMessage) {
gameRoom.gotServerMessage();
}
}
//this runs game logic
class GameRoomClass {
ArrayList<E> players = new ArrayList<>();
public void runGameRoom() {
while (true) {
//move players, run logic...
//sometimes, may call addNewPlayer AS WELL
if(...){
addNewPlayer();
}
}
}
public gotServerMessage(){
//this will only be called by the 'Server' thread, but will enter 'addNewPlayer' method
//meaning it will access shared value players?
addNewPlayer()
}
public addNewPlayer(){
//this will be called by the server thread, on getting a message
//can ALSO be called by gameRoom itself
players.add(new PlayerObj());
}
}
class PlayerObj {
//a player in the game
}
【问题讨论】:
标签: java multithreading websocket server main