【发布时间】:2022-01-22 01:35:38
【问题描述】:
我为我的游戏创建了一个 Button 类,我想在每次单击它们时将文件中的不同文本分配给显示的按钮,但是在分配初始分配后我什至无法更改文本.每当我运行b.text = "New text" 并将其打印出来时,控制台都会显示新文本,但游戏窗口仍然会显示“占位符文本”。
代码:
import pygame, sys
pygame.init()
screen = pygame.display.set_mode((900,600),0,32)
clock = pygame.time.Clock()
font = pygame.font.Font('freesansbold.ttf', 32)
class Button():
def __init__(self, text, x, y):
self.text = text
self.render = font.render(self.text, True, 'white')
self.text_width = self.render.get_width()
self.text_height = self.render.get_height()
self.box = pygame.Surface((self.text_width, self.text_height))
self.box.set_alpha(0)
screen.blit(self.box, (x, y))
self.rect = self.render.get_rect()
self.rect.topleft = (x, y)
self.clicked = False
def draw(self):
screen.blit(self.box, (self.rect.x, self.rect.y))
screen.blit(self.render, (self.rect.x, self.rect.y))
pos = pygame.mouse.get_pos()
if self.rect.collidepoint(pos):
self.box.set_alpha(100)
self.box.fill((255, 255, 255))
if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
self.clicked = True
if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
else:
self.box.set_alpha(0)
return self.clicked
b = Button("placeholder text", 100, 100)
while True:
clock.tick(30)
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill('blue')
b.text = "new text"
b.draw()
pygame.display.update()
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