【问题标题】:Timer is not resetting when parent state is set in flutter在颤动中设置父状态时,计时器不会重置
【发布时间】:2020-06-07 06:29:07
【问题描述】:

这是一个显示倒计时的简单颤振小部件:-

class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
@override
Widget build(BuildContext context) {
    return Column(
    mainAxisSize: MainAxisSize.min,
    children: <Widget>[
        MyTimer(
        count: 25,
        ),
        RaisedButton(
        onPressed: () {
            setState(() {});
        },
        )
    ],
    );
}
}

class MyTimer extends StatefulWidget {
final int count;
MyTimer({this.count});
@override
_MyTimerState createState() => _MyTimerState(count: this.count);
}

class _MyTimerState extends State<MyTimer> {
final int count;
Timer _timer;
int _start;
_MyTimerState({this.count});

@override
void initState() {
    _start = this.count;
    const oneSec = const Duration(seconds: 1);
    _timer = Timer.periodic(
    oneSec,
    (Timer timer) => setState(
        () {
        if (_start < 1) {
            _timer.cancel();
        } else {
            _start = _start - 1;
        }
        },
    ),
    );
}

@override
Widget build(BuildContext context) {
    return Text(this._start.toString());
}
}

当我按下父级上的button 时,它将setState() 并重建父级,这将导致MyTimer 小部件再次构建并因此将计时器再次重置为25。

这就是我的想法,但是按下按钮并在父级上设置状态不会重建MyTimer 小部件? 这种行为的原因是什么?

编辑:您可以在DartPad 中通过使用颤振创建新的pad 来尝试此代码。

【问题讨论】:

    标签: flutter timer widget state


    【解决方案1】:

    您可以在下面复制粘贴运行完整代码
    因为initState只被调用一次,你可以在_MyTimerState中覆盖didUpdateWidget

    代码sn-p

    @override
      void didUpdateWidget(MyTimer oldWidget) {
        super.didUpdateWidget(oldWidget);
        _start = widget.count;   
      }
    

    工作演示

    完整代码

    import 'package:flutter/material.dart';
    import 'package:flutter/foundation.dart';
    import 'dart:async';
    
    class MyWidget extends StatefulWidget {
      @override
      _MyWidgetState createState() => _MyWidgetState();
    }
    
    class _MyWidgetState extends State<MyWidget> {
      @override
      Widget build(BuildContext context) {
        return Column(
          mainAxisSize: MainAxisSize.min,
          children: <Widget>[
            MyTimer(
              count: 25,
            ),
            RaisedButton(
              onPressed: () {
                setState(() {});
              },
            )
          ],
        );
      }
    }
    
    class MyTimer extends StatefulWidget {
      final int count;
      MyTimer({this.count});
      @override
      _MyTimerState createState() => _MyTimerState(count: this.count);
    }
    
    class _MyTimerState extends State<MyTimer> {
      final int count;
      Timer _timer;
      int _start;
      _MyTimerState({this.count});
    
      @override
      void initState() {
        print("initSate");
        _start = this.count;
        const oneSec = const Duration(seconds: 1);
        _timer = Timer.periodic(
          oneSec,
          (Timer timer) => setState(
            () {
              if (_start < 1) {
                _timer.cancel();
              } else {
                _start = _start - 1;
              }
            },
          ),
        );
      }
    
      @override
      void didUpdateWidget(MyTimer oldWidget) {
        super.didUpdateWidget(oldWidget);
        _start = widget.count;
      }
    
      @override
      Widget build(BuildContext context) {
        return Text(this._start.toString());
      }
    }
    
    void main() => runApp(MyApp());
    
    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            primarySwatch: Colors.blue,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    
    class _MyHomePageState extends State<MyHomePage> {
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(
            title: Text(widget.title),
          ),
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                MyWidget(),
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.headline4,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ),
        );
      }
    }
    

    【讨论】:

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