我尝试制作您的 gif 中显示的动画。将发布代码以帮助需要它的人,它并不完美,所以如果有人想帮助改进它,那就去吧。
外观:
代码:
import 'package:flutter/material.dart';
import 'package:angles/angles.dart';
import 'dart:math';
import 'dart:core';
class CheckAnimation extends StatefulWidget {
final double size;
final VoidCallback onComplete;
CheckAnimation({this.size, this.onComplete});
@override
_CheckAnimationState createState() => _CheckAnimationState();
}
class _CheckAnimationState extends State<CheckAnimation>
with SingleTickerProviderStateMixin {
AnimationController _controller;
Animation<double> curve;
@override
void initState() {
// TODO: implement initState
super.initState();
_controller =
AnimationController(duration: Duration(seconds: 2), vsync: this);
curve = CurvedAnimation(parent: _controller, curve: Curves.bounceInOut);
_controller.addListener(() {
setState(() {});
if(_controller.status == AnimationStatus.completed && widget.onComplete != null){
widget.onComplete();
}
});
_controller.forward();
}
@override
Widget build(BuildContext context) {
return Container(
height: widget.size ?? 100,
width: widget.size ?? 100,
color: Colors.transparent,
child: CustomPaint(
painter: CheckPainter(value: curve.value),
),
);
}
@override
void dispose() {
// TODO: implement dispose
_controller.dispose();
super.dispose();
}
}
class CheckPainter extends CustomPainter {
Paint _paint;
double value;
double _length;
double _offset;
double _secondOffset;
double _startingAngle;
CheckPainter({this.value}) {
_paint = Paint()
..color = Colors.greenAccent
..strokeWidth = 5.0
..strokeCap = StrokeCap.round
..style = PaintingStyle.stroke;
assert(value != null);
_length = 60;
_offset = 0;
_startingAngle = 205;
}
@override
void paint(Canvas canvas, Size size) {
// Background canvas
var rect = Offset(0, 0) & size;
_paint.color = Colors.greenAccent.withOpacity(.05);
double line1x1 = size.width / 2 +
size.width * cos(Angle.fromDegrees(_startingAngle).radians) * .5;
double line1y1 = size.height / 2 +
size.height * sin(Angle.fromDegrees(_startingAngle).radians) * .5;
double line1x2 = size.width * .45;
double line1y2 = size.height * .65;
double line2x1 =
size.width / 2 + size.width * cos(Angle.fromDegrees(320).radians) * .35;
double line2y1 = size.height / 2 +
size.height * sin(Angle.fromDegrees(320).radians) * .35;
canvas.drawArc(rect, Angle.fromDegrees(_startingAngle).radians,
Angle.fromDegrees(360).radians, false, _paint);
canvas.drawLine(Offset(line1x1, line1y1), Offset(line1x2, line1y2), _paint);
canvas.drawLine(Offset(line2x1, line2y1), Offset(line1x2, line1y2), _paint);
// animation painter
double circleValue, checkValue;
if (value < .5) {
checkValue = 0;
circleValue = value / .5;
} else {
checkValue = (value - .5) / .5;
circleValue = 1;
}
_paint.color = const Color(0xff72d0c3);
double firstAngle = _startingAngle + 360 * circleValue;
canvas.drawArc(
rect,
Angle.fromDegrees(firstAngle).radians,
Angle.fromDegrees(
getSecondAngle(firstAngle, _length, _startingAngle + 360))
.radians,
false,
_paint);
double line1Value = 0, line2Value = 0;
if (circleValue >= 1) {
if (checkValue < .5) {
line2Value = 0;
line1Value = checkValue / .5;
} else {
line2Value = (checkValue - .5) / .5;
line1Value = 1;
}
}
double auxLine1x1 = (line1x2 - line1x1) * getMin(line1Value, .8);
double auxLine1y1 =
(((auxLine1x1) - line1x1) / (line1x2 - line1x1)) * (line1y2 - line1y1) +
line1y1;
if (_offset < 60) {
auxLine1x1 = line1x1;
auxLine1y1 = line1y1;
}
double auxLine1x2 = auxLine1x1 + _offset / 2;
double auxLine1y2 =
(((auxLine1x1 + _offset / 2) - line1x1) / (line1x2 - line1x1)) *
(line1y2 - line1y1) +
line1y1;
if (checkIfPointHasCrossedLine(Offset(line1x2, line1y2),
Offset(line2x1, line2y1), Offset(auxLine1x2, auxLine1y2))) {
auxLine1x2 = line1x2;
auxLine1y2 = line1y2;
}
if (_offset > 0) {
canvas.drawLine(Offset(auxLine1x1, auxLine1y1),
Offset(auxLine1x2, auxLine1y2), _paint);
}
// SECOND LINE
double auxLine2x1 = (line2x1 - line1x2) * line2Value;
double auxLine2y1 =
((((line2x1 - line1x2) * line2Value) - line1x2) / (line2x1 - line1x2)) *
(line2y1 - line1y2) +
line1y2;
if (checkIfPointHasCrossedLine(Offset(line1x1, line1y1),
Offset(line1x2, line1y2), Offset(auxLine2x1, auxLine2y1))) {
auxLine2x1 = line1x2;
auxLine2y1 = line1y2;
}
if (line2Value > 0) {
canvas.drawLine(
Offset(auxLine2x1, auxLine2y1),
Offset(
(line2x1 - line1x2) * line2Value + _offset * .75,
((((line2x1 - line1x2) * line2Value + _offset * .75) - line1x2) /
(line2x1 - line1x2)) *
(line2y1 - line1y2) +
line1y2),
_paint);
}
}
double getMax(double x, double y) {
return (x > y) ? x : y;
}
double getMin(double x, double y) {
return (x > y) ? y : x;
}
bool checkIfPointHasCrossedLine(Offset a, Offset b, Offset point) {
return ((b.dx - a.dx) * (point.dy - a.dy) -
(b.dy - a.dy) * (point.dx - a.dx)) >
0;
}
double getSecondAngle(double angle, double plus, double max) {
if (angle + plus > max) {
_offset = angle + plus - max;
return max - angle;
} else {
_offset = 0;
return plus;
}
}
@override
bool shouldRepaint(CheckPainter old) {
return old.value != value;
}
}
我用angles package