【问题标题】:Flutter StatefulWidget not updating dataFlutter StatefulWidget 不更新数据
【发布时间】:2020-02-25 03:56:59
【问题描述】:

我正在尝试将地图传递给有状态小部件,并且地图会不时更新。在我的父小部件中,我在更改数据时调用 setState(),在子小部件中,我可以看到数据,但是如果我尝试使用数据,它还没有更新。任何想法为什么会这样,以及如何解决它?

class AccountMenuWidgetState extends State {
  final Function _closeAccountMenu;
  final Function _signOut;
  String _accountToken;
  Map _userInfo;
  AccountMenuWidgetState(this._closeAccountMenu, this._signOut, this._accountToken, this._userInfo) {
    //_openAnimation();
    print("DEBUG2 " + _userInfo.toString());    <----- This shows the updated data
  }


      @override
      Widget build(BuildContext context){
        return Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
               _userInfo.toString(),                  <------ This does not update with new data
               style: TextStyle(color: Colors.red),
            ), 
          ],
        );
      }

【问题讨论】:

    标签: flutter dart statefulwidget


    【解决方案1】:

    请查看以下代码sn -p,Inside State,需要用到widget._userInfo
    一个有状态的widget的骨架,可以看https://api.flutter.dev/flutter/widgets/StatefulWidget-class.html
    您可以在下面复制粘贴并运行完整代码

    代码sn-p

    AccountMenuWidget(null, null, "test", {"ab": "cd"}),
    ...
    
    class AccountMenuWidget extends StatefulWidget {
      final Function _closeAccountMenu;
      final Function _signOut;
      String _accountToken;
      Map _userInfo;
      AccountMenuWidget(this._closeAccountMenu, this._signOut, this._accountToken,
          this._userInfo) {
        //_openAnimation();
        print("DEBUG2 " + _userInfo.toString());
      }
    
      @override
      _AccountMenuWidgetState createState() => _AccountMenuWidgetState();
    }
    
    class _AccountMenuWidgetState extends State<AccountMenuWidget> {
      @override
      Widget build(BuildContext context) {
        return Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              widget._userInfo.toString(),
              style: TextStyle(color: Colors.red),
            ),
          ],
        );
      }
    }
    

    完整代码

    import 'package:flutter/material.dart';
    
    void main() => runApp(MyApp());
    
    class MyApp extends StatelessWidget {
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            // This is the theme of your application.
            //
            // Try running your application with "flutter run". You'll see the
            // application has a blue toolbar. Then, without quitting the app, try
            // changing the primarySwatch below to Colors.green and then invoke
            // "hot reload" (press "r" in the console where you ran "flutter run",
            // or simply save your changes to "hot reload" in a Flutter IDE).
            // Notice that the counter didn't reset back to zero; the application
            // is not restarted.
            primarySwatch: Colors.blue,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      // This widget is the home page of your application. It is stateful, meaning
      // that it has a State object (defined below) that contains fields that affect
      // how it looks.
    
      // This class is the configuration for the state. It holds the values (in this
      // case the title) provided by the parent (in this case the App widget) and
      // used by the build method of the State. Fields in a Widget subclass are
      // always marked "final".
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    
    class _MyHomePageState extends State<MyHomePage> {
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          // This call to setState tells the Flutter framework that something has
          // changed in this State, which causes it to rerun the build method below
          // so that the display can reflect the updated values. If we changed
          // _counter without calling setState(), then the build method would not be
          // called again, and so nothing would appear to happen.
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        // This method is rerun every time setState is called, for instance as done
        // by the _incrementCounter method above.
        //
        // The Flutter framework has been optimized to make rerunning build methods
        // fast, so that you can just rebuild anything that needs updating rather
        // than having to individually change instances of widgets.
        return Scaffold(
          appBar: AppBar(
            // Here we take the value from the MyHomePage object that was created by
            // the App.build method, and use it to set our appbar title.
            title: Text(widget.title),
          ),
          body: Center(
            // Center is a layout widget. It takes a single child and positions it
            // in the middle of the parent.
            child: Column(
              // Column is also a layout widget. It takes a list of children and
              // arranges them vertically. By default, it sizes itself to fit its
              // children horizontally, and tries to be as tall as its parent.
              //
              // Invoke "debug painting" (press "p" in the console, choose the
              // "Toggle Debug Paint" action from the Flutter Inspector in Android
              // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
              // to see the wireframe for each widget.
              //
              // Column has various properties to control how it sizes itself and
              // how it positions its children. Here we use mainAxisAlignment to
              // center the children vertically; the main axis here is the vertical
              // axis because Columns are vertical (the cross axis would be
              // horizontal).
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                AccountMenuWidget(null, null, "test", {"ab": "cd"}),
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.display1,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ), // This trailing comma makes auto-formatting nicer for build methods.
        );
      }
    }
    
    class AccountMenuWidget extends StatefulWidget {
      final Function _closeAccountMenu;
      final Function _signOut;
      String _accountToken;
      Map _userInfo;
      AccountMenuWidget(this._closeAccountMenu, this._signOut, this._accountToken,
          this._userInfo) {
        //_openAnimation();
        print("DEBUG2 " + _userInfo.toString());
      }
    
      @override
      _AccountMenuWidgetState createState() => _AccountMenuWidgetState();
    }
    
    class _AccountMenuWidgetState extends State<AccountMenuWidget> {
      @override
      Widget build(BuildContext context) {
        return Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              widget._userInfo.toString(),
              style: TextStyle(color: Colors.red),
            ),
          ],
        );
      }
    }
    

    输出

    I/flutter (15801): DEBUG2 {ab: cd}
    

    【讨论】:

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