【问题标题】:How to call state functions of a stateful child widget from a stateless parent widget?如何从无状态父窗口小部件调用有状态子窗口小部件的状态函数?
【发布时间】:2020-01-05 19:03:36
【问题描述】:

我最近开始使用 this tutorial 学习 Flutter,并且我构建了一个简单的应用程序,它有一个带有浮动按钮的无状态小部件,该按钮提示用户输入文本,然后在 Row 类型的子小部件中调用一个函数一个单独的类,这就是它现在的样子:

子部件状态内部的方法如下:

void getPetNameList() async{
    final prefs = await SharedPreferences.getInstance();

    List<String> petNameList = List<String>();
    if(prefs.containsKey("pets")){
      petNameList = prefs.getStringList("pets");
    }
    setState(() {
     petNames = petNameList; 
    });
  }

如您所见,我将用户输入存储在 SharedPreferences 中,然后从子状态中获取它,我设法将其公开如下:

子状态

class PetList extends StatefulWidget {
  static PetListState petListState;
  PetList(PetListState state)
  {
    petListState = state;
  }
  @override
  PetListState createState() => petListState;
  PetListState getPetListState(){
    return petListState;
  }
}

在父小部件中,我创建状态并将其设置为小部件,如下所示:

PetListState petListState = PetListState();
PetList petList = PetList(petListState);

然后最后像这样调用它:

petList.getPetListState().getPetNameList();

这是制作将项目添加到列表的简单应用程序的正确方法吗?我通过反复试验得到了这个“hacky”解决方案,我读过不应该公开实际状态,但是我应该如何让子小部件运行 Build() 方法来更新它的外观在它的父母里面?

非常感谢任何有关如何以正确方式实现此功能的见解。

【问题讨论】:

    标签: flutter dart flutter-widget


    【解决方案1】:

    如果你想在 StatefulWidget 小部件中调用函数
    您需要使用 GlobalKey 来保留 YourFormState 并使用 key.currentState
    在 YourFormState 中调用函数 下面的demo是appbar action调用了一个form StatefulWidget里面的一个函数,所以 appbar 操作和表单提交按钮可以使用相同的功能,并且小吃栏也可以正常工作

    代码 sn-p

    final key = new GlobalKey<MyCustomFormState>();
    ...
    appBar: AppBar(          
              title: Text(widget.title),
              actions: <Widget>[
                // action button
                IconButton(
                  icon: Icon(Icons.access_alarm),
                  onPressed: () {
                    key.currentState.validateform();
                  },
                ),
              ]),
    ...
    children: <Widget>[
            MyCustomForm(key: key),
    
    ... 
    
    class MyCustomForm extends StatefulWidget {
      MyCustomForm({ Key key }) : super(key: key);
    

    完整代码

    import 'package:flutter/material.dart';
    
    void main() => runApp(MyApp());
    final key = new GlobalKey<MyCustomFormState>();
    
    class MyApp extends StatelessWidget {
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            // This is the theme of your application.
            //
            // Try running your application with "flutter run". You'll see the
            // application has a blue toolbar. Then, without quitting the app, try
            // changing the primarySwatch below to Colors.green and then invoke
            // "hot reload" (press "r" in the console where you ran "flutter run",
            // or simply save your changes to "hot reload" in a Flutter IDE).
            // Notice that the counter didn't reset back to zero; the application
            // is not restarted.
            primarySwatch: Colors.blue,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      // This widget is the home page of your application. It is stateful, meaning
      // that it has a State object (defined below) that contains fields that affect
      // how it looks.
    
      // This class is the configuration for the state. It holds the values (in this
      // case the title) provided by the parent (in this case the App widget) and
      // used by the build method of the State. Fields in a Widget subclass are
      // always marked "final".
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    var myCustomForm =  MyCustomForm();
    
    class _MyHomePageState extends State<MyHomePage> {
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          // This call to setState tells the Flutter framework that something has
          // changed in this State, which causes it to rerun the build method below
          // so that the display can reflect the updated values. If we changed
          // _counter without calling setState(), then the build method would not be
          // called again, and so nothing would appear to happen.
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        // This method is rerun every time setState is called, for instance as done
        // by the _incrementCounter method above.
        //
        // The Flutter framework has been optimized to make rerunning build methods
        // fast, so that you can just rebuild anything that needs updating rather
        // than having to individually change instances of widgets.
        return Scaffold(
          appBar: AppBar(
            // Here we take the value from the MyHomePage object that was created by
            // the App.build method, and use it to set our appbar title.
            title: Text(widget.title),
              actions: <Widget>[
          // action button
          IconButton(
          icon: Icon(Icons.access_alarm),
          onPressed: () {
            key.currentState.validateform();
          },
        ),
          ]),
          body: Center(
            // Center is a layout widget. It takes a single child and positions it
            // in the middle of the parent.
            child: Column(
              // Column is also layout widget. It takes a list of children and
              // arranges them vertically. By default, it sizes itself to fit its
              // children horizontally, and tries to be as tall as its parent.
              //
              // Invoke "debug painting" (press "p" in the console, choose the
              // "Toggle Debug Paint" action from the Flutter Inspector in Android
              // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
              // to see the wireframe for each widget.
              //
              // Column has various properties to control how it sizes itself and
              // how it positions its children. Here we use mainAxisAlignment to
              // center the children vertically; the main axis here is the vertical
              // axis because Columns are vertical (the cross axis would be
              // horizontal).
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                MyCustomForm(key: key),
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.display1,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ), // This trailing comma makes auto-formatting nicer for build methods.
        );
      }
    }
    
    class MyCustomForm extends StatefulWidget {
      MyCustomForm({ Key key }) : super(key: key);
    
      @override
      MyCustomFormState createState() {
        return MyCustomFormState();
      }
    
    }
    
    // Create a corresponding State class.
    // This class holds data related to the form.
    class MyCustomFormState extends State<MyCustomForm> {
      // Create a global key that uniquely identifies the Form widget
      // and allows validation of the form.
      //
      // Note: This is a GlobalKey<FormState>,
      // not a GlobalKey<MyCustomFormState>.
      final _formKey = GlobalKey<FormState>();
    
      @override
      Widget build(BuildContext context) {
        // Build a Form widget using the _formKey created above.
        return Form(
          key: _formKey,
          child: Column(
            crossAxisAlignment: CrossAxisAlignment.start,
            children: <Widget>[
              TextFormField(
                validator: (value) {
                  if (value.isEmpty) {
                    return 'Please enter some text';
                  }
                  return null;
                },
              ),
              Padding(
                padding: const EdgeInsets.symmetric(vertical: 16.0),
                child: RaisedButton(
                  onPressed: () {
                    // Validate returns true if the form is valid, or false
                    // otherwise.
                    validateform();
                  },
                  child: Text('Submit'),
                ),
              ),
            ],
          ),
        );
      }
    
      void validateform() {
        // Validate returns true if the form is valid, or false
        // otherwise.
        if (_formKey.currentState.validate()) {
          // If the form is valid, display a Snackbar.
          Scaffold.of(context)
              .showSnackBar(SnackBar(content: Text('Processing Data')));
        }
      }
    }
    

    运行演示

    【讨论】:

    • 抱歉,回复太晚了,但这正是我想要的,谢谢!
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