【问题标题】:iOS flutter app don't ask for permissions and returns permission status unknowniOS Flutter 应用不请求权限,返回权限状态未知
【发布时间】:2020-06-19 09:20:49
【问题描述】:

我正在使用 permission_handler 4.4.0(最新更新)插件来处理移动设备上的权限,该插件在 android 设备上完美运行,但是当我尝试在 iOS 上请求权限时,它不会在设备上显示权限弹出并返回权限状态未知。我认为它可能会丢失在 info.plist 或 pod 文件中,但我跟踪并仔细检查了这两个文件,但我没有发现任何错误,但如果有人在文件中发现任何丢失或错误的内容,我上传了该文件的代码。请查看代码并让我知道您的建议。在此先感谢各位。

info.plist

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleDevelopmentRegion</key>
    <string>$(DEVELOPMENT_LANGUAGE)</string>
    <key>CFBundleExecutable</key>
    <string>$(EXECUTABLE_NAME)</string>
    <key>CFBundleIdentifier</key>
    <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
    <key>CFBundleInfoDictionaryVersion</key>
    <string>6.0</string>
    <key>CFBundleName</key>
    <string>driverapp</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleShortVersionString</key>
    <string>$(FLUTTER_BUILD_NAME)</string>
    <key>CFBundleSignature</key>
    <string>????</string>
    <key>CFBundleVersion</key>
    <string>$(FLUTTER_BUILD_NUMBER)</string>
    <key>LSRequiresIPhoneOS</key>
    <true/>
    <key>UILaunchStoryboardName</key>
    <string>LaunchScreen</string>
    <key>UIMainStoryboardFile</key>
    <string>Main</string>
    <key>UISupportedInterfaceOrientations</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UISupportedInterfaceOrientations~ipad</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationPortraitUpsideDown</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UIViewControllerBasedStatusBarAppearance</key>
    <false/>
    <key>io.flutter.embedded_views_preview</key>
    <true/>
    <!-- Permission options for the `location` group -->
    <key>NSLocationWhenInUseUsageDescription</key>
    <string>Need Location for Route Map and AppMarker Jobs</string>
    <key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
    <string>Need Location for Patrolling and AppMarker Jobs</string>
    <key>NSLocationUsageDescription</key>
    <string>Need Location for Patrolling and AppMarker Jobs</string>
    <key>NSLocationAlwaysUsageDescription</key>
    <string>Need Location for Patrolling feature</string>
    <key>PermissionGroupNotification</key>
    <string>To show the notifications</string>
</dict>
</plist>

播客文件

# Uncomment this line to define a global platform for your project
 platform :ios, '10.0'

# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'

project 'Runner', {
  'Debug' => :debug,
  'Profile' => :release,
  'Release' => :release,
}

def parse_KV_file(file, separator='=')
  file_abs_path = File.expand_path(file)
  if !File.exists? file_abs_path
    return [];
  end
  generated_key_values = {}
  skip_line_start_symbols = ["#", "/"]
  File.foreach(file_abs_path) do |line|
    next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
    plugin = line.split(pattern=separator)
    if plugin.length == 2
      podname = plugin[0].strip()
      path = plugin[1].strip()
      podpath = File.expand_path("#{path}", file_abs_path)
      generated_key_values[podname] = podpath
    else
      puts "Invalid plugin specification: #{line}"
    end
  end
  generated_key_values
end

target 'Runner' do
  # Flutter Pod

  copied_flutter_dir = File.join(__dir__, 'Flutter')
  copied_framework_path = File.join(copied_flutter_dir, 'Flutter.framework')
  copied_podspec_path = File.join(copied_flutter_dir, 'Flutter.podspec')
  unless File.exist?(copied_framework_path) && File.exist?(copied_podspec_path)
    # Copy Flutter.framework and Flutter.podspec to Flutter/ to have something to link against if the xcode backend script has not run yet.
    # That script will copy the correct debug/profile/release version of the framework based on the currently selected Xcode configuration.
    # CocoaPods will not embed the framework on pod install (before any build phases can generate) if the dylib does not exist.

    generated_xcode_build_settings_path = File.join(copied_flutter_dir, 'Generated.xcconfig')
    unless File.exist?(generated_xcode_build_settings_path)
      raise "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter pub get is executed first"
    end
    generated_xcode_build_settings = parse_KV_file(generated_xcode_build_settings_path)
    cached_framework_dir = generated_xcode_build_settings['FLUTTER_FRAMEWORK_DIR'];

    unless File.exist?(copied_framework_path)
      FileUtils.cp_r(File.join(cached_framework_dir, 'Flutter.framework'), copied_flutter_dir)
    end
    unless File.exist?(copied_podspec_path)
      FileUtils.cp(File.join(cached_framework_dir, 'Flutter.podspec'), copied_flutter_dir)
    end
  end

  # Keep pod path relative so it can be checked into Podfile.lock.
  pod 'Flutter', :path => 'Flutter'

  # Plugin Pods
  pod 'Firebase/Analytics'
  pod 'Firebase/Database'
  # Prepare symlinks folder. We use symlinks to avoid having Podfile.lock
  # referring to absolute paths on developers' machines.
  system('rm -rf .symlinks')
  system('mkdir -p .symlinks/plugins')
  plugin_pods = parse_KV_file('../.flutter-plugins')
  plugin_pods.each do |name, path|
    symlink = File.join('.symlinks', 'plugins', name)
    File.symlink(path, symlink)
    pod name, :path => File.join(symlink, 'ios')
  end
end

# Prevent Cocoapods from embedding a second Flutter framework and causing an error with the new Xcode build system.
install! 'cocoapods', :disable_input_output_paths => true

post_install do |installer|
  installer.pods_project.targets.each do |target|
    target.build_configurations.each do |config|
      config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '10.0'
      config.build_settings['ENABLE_BITCODE'] = 'NO'


      # You can remove unused permissions here
      # for more infomation: https://github.com/BaseflowIT/flutter-permission-handler/blob/develop/ios/Classes/PermissionHandlerEnums.h
      # e.g. when you don't need camera permission, just add 'PERMISSION_CAMERA=0'
      config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
        '$(inherited)',

        ## dart: PermissionGroup.calendar
        # 'PERMISSION_EVENTS=0',

        ## dart: PermissionGroup.reminders
        # 'PERMISSION_REMINDERS=0',

        ## dart: PermissionGroup.contacts
        #  'PERMISSION_CONTACTS=0',

        ## dart: PermissionGroup.camera
        # 'PERMISSION_CAMERA=0',

        ## dart: PermissionGroup.microphone
        # 'PERMISSION_MICROPHONE=0',

        ## dart: PermissionGroup.speech
        # 'PERMISSION_SPEECH_RECOGNIZER=0',

        ## dart: PermissionGroup.photos
        # 'PERMISSION_PHOTOS=0',

        ## dart: [PermissionGroup.location, PermissionGroup.locationAlways, PermissionGroup.locationWhenInUse]
         'PERMISSION_LOCATION=0',

        ## dart: PermissionGroup.notification
         'PERMISSION_NOTIFICATIONS=0',

        ## dart: PermissionGroup.mediaLibrary
        # 'PERMISSION_MEDIA_LIBRARY=0',

        ## dart: PermissionGroup.sensors
        # 'PERMISSION_SENSORS=0'
      ]
    end
  end
end

颤动代码

Future<bool> checkForDevicePermission() async {
    var status = await PermissionManager.checkForPermissions(
        Platform.isAndroid? PermissionManager.androidPermissionsList:PermissionManager.iOSPermissionsList);
    if (status != null) {
//status returned here is PermissionStatus.unknown for all permissions 
//further code
       }
}

//PermissionManager Function
static Future<Map<PermissionGroup, PermissionStatus>> checkForPermissions(
      List<PermissionGroup> permissions) async {
    List<PermissionGroup> neededPermissions = List<PermissionGroup>();
    for (var permission in permissions) {
      permissionStatus =
          await PermissionHandler().checkPermissionStatus(permission);
      if (permissionStatus == PermissionStatus.unknown ||
          permissionStatus == PermissionStatus.denied) {
        neededPermissions.add(permission);
      }
    }
    if (neededPermissions != null && neededPermissions.length > 0) {
//getting the all permission status means granted or denied for which are requested to user
      try {
        Map<PermissionGroup, PermissionStatus> permissionsStatusList =
            await PermissionHandler().requestPermissions(neededPermissions);
        print(permissionsStatusList);
        return permissionsStatusList;
      } catch (e) {
        print(e.toString());
        return null;
      }
    } else {
      return null;
    }
  }

调试控制台请求权限时没有错误日志

【问题讨论】:

  • 您的问题解决了吗?我也面临类似的问题
  • 尝试使用permission_handler插件的最新更新它可能会解决它,因为当时我只是添加了临时修复因为我当时没有找到永久修复所以我没有添加作为答案。试试看,如果它有效,只需添加作为答案。希望它有效。谢谢
  • 我正在使用最新的插件,实际上同样的问题仍然没有。
  • 首先尝试确保您有目的字符串并且所有 pod 文件更改都已更新并清理您的构建仍然没有成功,那么只有在插件存储库上创建问题的方法,您可能会得到可以提供帮助的人从那里开始,因为当我创建了问题时,没有任何人回复,或者他们没有遇到这个问题。
  • 我遵循了我们网站中的确切步骤。是的,我也照做了。希望有人能在这方面提供帮助。

标签: flutter flutter-plugin ios-permissions flutter-packages flutter-ios


【解决方案1】:

您的 Pod 文件不正确。它的 cmets 说: # 您可以在此处删除未使用的权限 # 更多信息:https://github.com/Baseflow/flutter-permission-handler/blob/develop/permission_handler/ios/Classes/PermissionHandlerEnums.h # 例如当您不需要相机权限时,只需添加 'PERMISSION_CAMERA=0'

因此,如果您不想使用定位服务并且不想请求与定位服务相关的许可,那么只需写下以下行: 'PERMISSION_LOCATION=0',

由于您已经写了上面的代码,在构建 Pod 时,会从 permission_handler 包中排除与位置权限相关的代码。因此,即使您从颤振代码中调用位置权限弹出窗口,它也将始终返回权限状态未知。

【讨论】:

  • 谢谢。我已经想通了,但这对一些被卡住的人有好处。
  • 谢谢@krunal-gandhi,你让我仔细检查了我的 podfile!我看了看,认为它应该是正确的。但是你提醒我,如果我需要许可,那么“#”必须在前面!这应该是公认的答案!
【解决方案2】:

我在 iOS 14.1 上遇到了这个问题——它在模拟器上工作,但在 TestFlight 和通过 USB 的真实设备上失败。

我最初的位置调用是:

/// Bad
await Permission.location.request().isGranted

并将其更改为这样,它按预期工作:

/// Good
await Permission.locationWhenInUse.request().isGranted

还有Permission.locationAlways.request()....

【讨论】:

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