【发布时间】:2011-05-07 09:32:16
【问题描述】:
我遇到了这个问题,当我执行 repaint() 时,类中的 paint() 或 update() 方法没有被调用。代码如下:
public class BufferedDisplay extends Canvas implements Runnable {
// Contains all the images in order, ordered from background to foreground
private ArrayList<ImageStruct> images;
// Tracks the last insert ID of the last image for a particular layer
private TreeMap<Integer, Integer> insertIDs;
// Image that holds the buffered Image
private Image offscreen;
public BufferedDisplay() {
images = new ArrayList<ImageStruct>();
insertIDs = new TreeMap<Integer, Integer>();
}
public void addImageStruct(ImageStruct is) {
int layer = is.getLayer();
// Index to insert the image at
int index = -1;
if(insertIDs.containsKey(layer)) {
index = insertIDs.get(layer)+1;
insertIDs.put(layer, index);
}
else {
index = images.size();
insertIDs.put(layer, index);
}
if(index>-1) {
images.add(index, is);
}
}
public void run() {
try
{
while(true)
{
System.out.print("\nSleeping... ");
System.out.print("ArraySize:"+images.size()+" ");
Thread.sleep(1000);
System.out.print("Slept. ");
repaint();
}
}
catch(Exception e)
{
System.out.println("Display Error: ");
e.printStackTrace();
System.exit(-1);
}
}
// Overrides method so the background isn't automatically cleared
public void update( Graphics g )
{
System.out.print("Updating... ");
paint(g);
}
public void paint( Graphics g )
{
System.out.print("Painting... ");
if(offscreen == null)
offscreen = createImage(getSize().width, getSize().height);
Graphics buffer = offscreen.getGraphics();
buffer.setClip(0,0,getSize().width, getSize().height);
g.setColor(Color.white);
paintImages(buffer);
g.drawImage(offscreen, 0, 0, null);
buffer.dispose();
}
public void paintImages( Graphics window )
{
for(ImageStruct i : images) {
i.draw(window);
}
}
}
这个类是这样实现的:
public class Game extends JPanel{
// A reference to the C4Game class
private C4Game game;
// A reference to the BufferedDisplay class
private BufferedDisplay display;
// The Image used to initialize the game board
private Image tile;
private int tileSize = 75;
private int tileLayer = 5;
// Thread that controls animation for the BufferedDisplay
Thread animation;
public Game(C4Game game) {
this.game = game;
display = new BufferedDisplay();
try {
tile = ImageIO.read(new File("img\\tile.png"));
} catch (IOException e) {
System.out.println("ERROR: ");
e.printStackTrace();
}
((Component)display).setFocusable(true);
add(display);
animation = new Thread(display);
animation.start();
initBoard();
}
public void initBoard() {
for(int x = 0; x<game.numRows()*tileSize; x+=tileSize) {
for(int y = 0; y<game.numCols()*tileSize; y+=tileSize) {
System.out.println("Placing " +x +" " +y +"...");
display.addImageStruct(new ImageStruct(tile, tileLayer, x, y, tileSize, tileSize));
}
}
}
}
...然后在 JFrame 中实现。
public class TetraConnect extends JFrame{
public TetraConnect() {
super("TetraConnect", 800, 600);
try {
setIconImage(Toolkit.getDefaultToolkit().createImage("img/icon.png"));
ms = new MainScreen(this);
add(ms);
ms.updateUI();
C4Game c4g = new C4Game(5,6);
Game g = new Game(c4g);
add(g);
g.updateUI();
}
catch(Exception e) {
System.out.println("Init. Error: ");
e.printStackTrace();
System.exit(-1);
}
}
我运行它时的输出是:
Slept.
Sleeping... Slept.
Sleeping... Slept.
Sleeping... Slept.
等等。我也无法在画布上看到任何图像(我假设它们从一开始就没有被绘制)。似乎完全跳过了重绘方法;调试语句“正在更新...”和“重新绘制...”永远不会出现。但是,重绘似乎也在执行;循环重复没有问题。为什么 repaint 方法不调用 paint() 或 update() 方法?
【问题讨论】:
-
你现在已经发布了很多代码,但是你的代码仍然不是“独立的”(没有人可以尝试编译和运行它),并且没有显示面板是如何添加到顶级容器(frmae)。我建议您尝试将其简化为一个独立的完整示例,但也尽可能简单。
-
请使用
@Override注解。 -
@Grodriguez 好的,我想我明白你现在在说什么了。很抱歉造成误解:x @Ishtar 为什么?我看不出有什么理由……这样做是个好习惯吗?
-
混合轻量级组件(JFrame、JPanel)和重量级组件(Canvas)可能会让你有些头疼。我建议要么坚持使用 AWT 并仅使用重量级,要么完全转向 Swing 并仅使用轻量级。无论如何,我认为您的问题现在解决了吗?
-
@Grodriguez 是的,但是谢谢! :D
标签: java awt doublebuffered