【发布时间】:2012-04-15 13:03:42
【问题描述】:
我想用 Java 创建一个 Pong 游戏。我用我的paintComponent 方法绘制我所有的东西。在这种方法中,我将另一种方法称为“initBall”。此方法在起始位置绘制球。当我死后,我想再次将我的球画在初始位置,我想在面板的中心添加一个按钮,上面写着“按退出键继续”,然后球开始移动。问题是我的按钮不可见。
请帮帮我:)
这是我的代码:
public class PlayPanel extends JPanel implements ConstantesCommunes {
/**
*
*/
private static final long serialVersionUID = 1L;
private int posX;
private int posY;
private boolean newBall = true;
private JPanel pan_WestZone = new JPanel();
private JPanel pan_EastZone = new JPanel();
private JButton but_Escape = new JButton("Press escape to continue !");
Graphics2D graphics2d;
/*
* Constructeur de classe : PlayPanel.java
*/
// ==============================================
public PlayPanel() {
super(new BorderLayout());
setBackground(Color.DARK_GRAY);
pan_WestZone.setPreferredSize(WESTPANEL_SIZE);
pan_EastZone.setPreferredSize(EASTPANEL_SIZE);
pan_WestZone.setBackground(ZONE_COLOR);
pan_EastZone.setBackground(ZONE_COLOR);
add(pan_WestZone, BorderLayout.WEST);
add(pan_EastZone, BorderLayout.EAST);
}
/*
* Ajouter la balle sur la surface de jeux
*/
// ==============================================
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
posX = SCREEN_WIDTH / 2;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.ORANGE);
initBall(g2);
// trait épais
g2.setColor(Color.LIGHT_GRAY);
g2.setStroke(new BasicStroke(10));
g2.drawLine((SCREEN_WIDTH / 2) - 5, SCREEN_HEIGHT,
(SCREEN_WIDTH / 2) - 5, 0);
}
/*
* Initialiser la balle lorsqu'un joueur perd
*/
// ==============================================
private void initBall(Graphics2D graphics2d) {
but_Escape.setPreferredSize(new Dimension(100, 30));
Graphics2D g2 = graphics2d;
g2.fillOval(SCREEN_WIDTH / 2, 0, BALL_WIDTH, BALL_HEIGHT);
// The problem is here
add(but_Escape);
}
谢谢
【问题讨论】:
-
永远不会在绘画时改变组件的状态!相反,更改状态(由任何事件触发),然后根据需要触发重新/绘制/验证
-
@kleopatra :啊哈,是的,我忘了抓住那个东西 :( ,这又是一个很好的见解 :-)
标签: java swing panel jbutton paintcomponent