【发布时间】:2021-03-01 14:09:54
【问题描述】:
我是 WPF 新手,我编写的代码似乎不起作用。按下左箭头键时,我试图将矩形桨向左移动,但按下左箭头键时没有响应。我在这里做错了什么?
这里是视图:
<UserControl.InputBindings>
<KeyBinding Key="Left" Command="{Binding MovePaddleLeftCommand}"/>
</UserControl.InputBindings>
这是 ViewModel 中的代码:
private ICommand _movePaddleLeftCommand;
public ICommand MovePaddleLeftCommand
{
get
{
return new DelegateCommand(ExecuteCommand, CanExecute);
}
}
private void ExecuteCommand()
{
MessageBox.Show("Left");
MovePaddleLeft();
}
private bool CanExecute()
{
return true;
}
如果相关,下面是更完整的代码图片。
GameView.xaml:
<UserControl x:Class="Arkanoid_MkII.Views.GameView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Arkanoid_MkII.Views"
mc:Ignorable="d"
Width="1500" Height="800">
<Canvas Name="GameArea" ClipToBounds="True">
<Rectangle Canvas.Left="{Binding Path=Paddle.PaddleX}" Canvas.Top="750" Width="{Binding Path=Paddle.Width}" Height="{Binding Path=Paddle.Height}" Fill="{Binding Path=Paddle.Colour}"/>
</Canvas>
<UserControl.InputBindings>
<KeyBinding Key="Left" Command="{Binding MovePaddleLeftCommand}"/>
</UserControl.InputBindings>
</UserControl>
GameView.xaml.cs:
public partial class GameView : UserControl
{
public GameView()
{
InitializeComponent();
}
}
MainWindow.xaml:
<Window x:Class="Arkanoid_MkII.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Arkanoid_MkII"
xmlns:views="clr-namespace:Arkanoid_MkII.Views"
mc:Ignorable="d"
Title="MainWindow" SizeToContent="WidthAndHeight" ResizeMode="NoResize" Background="Black" Padding="100">
<Grid>
<Border BorderBrush="Black" BorderThickness="5">
<views:GameView x:Name="GameViewControl" Loaded="GameViewControl_Loaded" />
</Border>
</Grid>
</Window>
MainWindow.xaml.cs:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void GameViewControl_Loaded(object sender, RoutedEventArgs e)
{
Arkanoid_MkII.ViewModels.GameViewModel gameViewModelObject = new Arkanoid_MkII.ViewModels.GameViewModel();
GameViewControl.DataContext = gameViewModelObject;
}
}
GameViewModel.cs:
private ICommand _movePaddleLeftCommand;
public ICommand MovePaddleLeftCommand
{
get
{
return new DelegateCommand(ExecuteCommand, CanExecute);
}
}
private void ExecuteCommand()
{
MessageBox.Show("Left");
MovePaddleLeft();
}
private bool CanExecute()
{
return true;
}
【问题讨论】:
-
paddel相关属性是如何定义的,
MovePaddleLeft方法有什么作用? -
桨被定义为它自己的桨类,它有一个属性“PaddleX”,它定义了它在X轴上的位置。 MovePaddleLeft 方法减少了 PaddleX 值,但我认为这不是问题所在,因为 MessageBox 甚至没有出现,并且当我按下左键时,MovePaddleLeftCommand 中的断点没有被命中