【发布时间】:2020-05-17 04:55:41
【问题描述】:
我正在使用 ASP.Net 核心。我构建了一个 web api 并使用 Three.js 库,但是当尝试加载扫描时它告诉我 ERR_NAME_NOT_RESOLVED snapInBrowser 这是我在 VS View 中的代码。它可以在 VS CODE 中运行,但可以在我的 asp.net COre APP VS project 中加载。
我的控制器
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using PetStore.Web.Models;
namespace PetStore.Web.Controllers
{
public class HomeController : Controller
{
public IActionResult Index()
{
return View();
}
public IActionResult Privacy()
{
return View();
}
[ResponseCache(Duration = 0, Location = ResponseCacheLocation.None, NoStore = true)]
public IActionResult Error()
{
return View(new ErrorViewModel { RequestId = Activity.Current?.Id ?? HttpContext.TraceIdentifier });
}
//视图使用的动作
public IActionResult TestView()
{
return View();
}
}
}
我用来渲染模型的我的视图。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>3D model </title>
</head>
<body>
*//Js Libraries*
<script src="~/js/three.js"></script>
<script src="~/js/GLTFLoader.js"></script>
<script src="~/js/OrbitControls.js"></script>
<div class="container">
<script>
// JavaScript Document
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
*//Position the camera for the view*
var camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 5000);
camera.rotation.y = 45 / 180 * Math.PI;
camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;
*//Render the model using WebGl*
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
*//Add rotation for the model*
let controls = new THREE.OrbitControls(camera, renderer.domElement);
*//Add light to the scene*
var hlight = new THREE.AmbientLight(0x404040, 100);
scene.add(hlight);
directionalLight = new THREE.DirectionalLight(0xffffff, 100);
directionalLight.position.set(0, 1, 0);
directionalLight.castShadow = true;
scene.add(directionalLight);
light = new THREE.PointLight(0xc4c4c4, 10);
light.position.set(0, 300, 500);
scene.add(light);
light2 = new THREE.PointLight(0xc4c4c4, 10);
light2.position.set(500, 100, 0);
scene.add(light2);
light3 = new THREE.PointLight(0xc4c4c4, 10);
light3.position.set(0, 100, -500);
scene.add(light3);
light4 = new THREE.PointLight(0xc4c4c4, 10);
light4.position.set(-500, 300, 500);
scene.add(light4);
*//Load the Model*
let loader = new THREE.GLTFLoader();
loader.load('../drawings/Fireplace/scene.gltf', function (gltf) {
car = gltf.scene.children[0];
car.scale.set(0.5, 0.5, 0.5);
scene.add(gltf.scene);
animate();
});
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</div>
</body>
</html>
【问题讨论】:
-
给你看完整的代码来重现问题以及为什么使用web api?我创建了一个mvc项目并成功创建了一个场景threejs.org/docs/#manual/en/introduction/Creating-a-scene
-
我认为问题出在我给出的路径上。但不确定
标签: javascript c# asp.net asp.net-core three.js