【发布时间】:2020-10-03 11:46:01
【问题描述】:
我正在尝试改进我使用 JS 创建的天空动画中的星星。这是我发现的时候,我可以使用 shadowBlur 属性来改变围绕我的星星创建的阴影的大小,让它看起来像是在闪烁。现在的问题是 shadowBlur 上升但不会变回黑色。这是我使用的代码。对此的任何帮助将不胜感激:)。
祝你有美好的一天!
// ---- Vars for star animation
let randomStars = [];
let starCollection = [];
let numberofStars = 50;
let flickeringStars = 50;
class Star{
constructor(x,y,color,radius,shadowBlur){
this._canvas = document.querySelector('canvas');
this._canvas.width = window.innerWidth;
this._canvas.height = window.innerHeight;
this._c = this._canvas.getContext('2d');
this._radius = radius;
this._x = x;
this._y = y;
this._color = color;
this._shadowBlur = 10;
this._shadowColor = 'white';
}
//drawing individual stars
draw(){
this._c.beginPath();
this._c.arc(this._x,this._y,this._radius,0,Math.PI * 2,false);
this._c.fillStyle = this._color;
this._c.strokeStyle = 'black';
this._c.shadowColor = this._shadowColor;
this._c.shadowBlur = this._shadowBlur;
this._c.stroke();
this._c.fill();
this._c.closePath();
}
//Fade in and out for stars
flicker(){
setTimeout(()=>{this._shadowBlur=10;},200);
setTimeout(()=>{this._shadowBlur=8;},400);
setTimeout(()=>{this._shadowBlur=6;},600);
setTimeout(()=>{this._shadowBlur=4;},800);
setTimeout(()=>{this._shadowBlur=2;},1000);
setTimeout(()=>{this._shadowBlur=0;},1200);
setTimeout(()=>{this._shadowBlur=2;},1400);
setTimeout(()=>{this._shadowBlur=4;},1600);
setTimeout(()=>{this._shadowBlur=6;},1800);
setTimeout(()=>{this._shadowBlur=8;},2000);
setTimeout(()=>{this._shadowBlur=10;},2200);
setTimeout(()=>{this.draw();},200);
setTimeout(()=>{this.draw();},400);
setTimeout(()=>{this.draw();},600);
setTimeout(()=>{this.draw();},800);
setTimeout(()=>{this.draw();},1000);
setTimeout(()=>{this.draw();},1200);
setTimeout(()=>{this.draw();},1400);
setTimeout(()=>{this.draw();},1600);
setTimeout(()=>{this.draw();},1800);
setTimeout(()=>{this.draw();},2000);
setTimeout(()=>{this.draw();},2200);
}
//Clears the canvas
clearstars(){
this._c.clearRect(0,0,window.innerWidth, window.innerHeight);
}
}
// ---- Functions ----
//Typing animation
const typingAnimation = ()=>{
if(textProgress < text.length){
setTimeout(()=>{requestAnimationFrame(typingAnimation)}, speed);
if(text.charAt(textProgress) === '\n')document.getElementById('animation-text').innerHTML += '</br>';
document.getElementById('animation-text').innerHTML += text.charAt(textProgress);
textProgress ++;
}else{
let event = new CustomEvent('showStars');
dispatchEvent(event);
}
}
//Store stars
const storeStars = ()=>{
starCollection = [];
for(let i=0;i<numberofStars;i++){
let x = Math.floor(Math.random()*window.innerWidth);
let y = Math.floor(Math.random()*window.innerHeight);
starCollection.push(new Star(x,y,"white",(Math.random()+1)-0.7));
}
}
//Show stars to the screen
const showStars = ()=>{
for(let i=0;i<starCollection.length;i++){
starCollection[i].draw();
}
}
//Store random stars
const generateRandomStars = ()=>{
randomStars = [];
for(let i=0;i<flickeringStars;i++){
let x = Math.floor(Math.random()*window.innerWidth);
let y = Math.floor(Math.random()*window.innerHeight);
randomStars.push(new Star(x,y,"white",(Math.random()+1)-0.7));
}
}
//Show randoms stars after clearing previous set of flickering stars
const showRandomStars = ()=>{
let id = window.setTimeout(function () { }, 0);
while (id--) {
window.clearTimeout(id);
}
let starHandler = new Star(0,0,"white",0);
starHandler.clearstars();
showStars();
flickerStars();
}
//Flickers stars and changes set of stars randomly
const flickerStars = ()=>{
for(let i=0;i<flickeringStars;i++){
setInterval(()=>{
randomStars[i].flicker();
},2200);
setInterval(()=>{
console.log("changing stars pattern");
generateRandomStars();
showRandomStars();
},12200);
}
}
// ---- Event Listeners ----
//Typing animation on load
window.addEventListener("load", ()=>{
storeStars();
generateRandomStars();
showStars();
flickerStars();
});
//Handles star animation scaling on window resize
window.addEventListener("resize", ()=>{
let id = window.setTimeout(function () { }, 0);
while (id--) {
window.clearTimeout(id);
}
let starHandler = new Star(0,0,"white",0);
starHandler.clearstars();
generateRandomStars();
storeStars();
showStars();
flickerStars();
});
body{
background-color:black;
}
<html>
<body><canvas></canvas></body>
</html>
【问题讨论】:
标签: html loops canvas shadow blur