【发布时间】:2020-12-31 14:28:44
【问题描述】:
我有以下组件:-
import React, { useState, useEffect } from "react"
import Card from "./Card"
import joker from "../../assets/joker.png"
import goalie from "../../assets/goalie.png"
import defender from "../../assets/defender.png"
import midfielder from "../../assets/midfielder.png"
import attacker from "../../assets/attacker.png"
const CardsBoard = () => {
const deckLimits = {
joker: 4, goalkeepers: 12, defenders: 12, midfielders: 12, attackers: 12
};
const [ratingObj, setRatingObj] = useState({});
const [visible1, setVisible1 ] = useState(false);
const [visible2, setVisible2 ] = useState(false);
const [deck, setDeck] = useState([]);
const [deck1, setDeck1] = useState([]);
const [deck2, setDeck2] = useState([]);
const [currCardPl1, setCurrCardPl1] = useState({});
const [currCardPl2, setCurrCardPl2] = useState({});
useEffect(() => {
generateDeck();
distributeCards();
}, [deck]);
const startGame = () => {
//reset decks
setDeck([]);
setDeck1([]);x
setDeck2([]);
//generate the card’s values
generateDeck();
if (deck.length > 0) {
distributeCards();
if (currCardPl1 != undefined){
console.log(currCardPl1);
//unMask ratings of Player 1
setVisible1(true);
setVisible2(false);
}
}
};
const distributeCards = () => {
//randomize the deck
deck.sort(() => Math.random() - 0.5);
//distribute 26 cards at random when the game start
const splitDeck1 = deck.slice(0, 26);
const splitDeck2 = deck.slice(26, 52);
//add this card to the deck
splitDeck1.map((card) => {
setDeck1(deck1 => [...deck1, card]);
});
//add this card to the deck
splitDeck2.map((card) => {
setDeck2(deck2 => [...deck2, card]);
});
//queue the first card to Player 1
setCurrCardPl1(deck1[0]);
//queue the first card to Player 2
setCurrCardPl2(deck2[0]);
};
const generateDeck = () => {
for (let i = 0; i < deckLimits.joker; i++) {
generateCard('joker');
};
for (let i = 0; i < deckLimits.goalkeepers; i++) {
generateCard('goalkeeper');
};
for (let i = 0; i < deckLimits.defenders; i++) {
generateCard('defender');
};
for (let i = 0; i < deckLimits.midfielders; i++) {
generateCard('midfielder');
};
for (let i = 0; i < deckLimits.attackers; i++) {
generateCard('attacker');
};
}
const generateCard = item => {
const card = {
player: 0,
image: getImage(item),
title: item.toUpperCase(),
ratings: [
{ title: "Handling", rating: "99" },
{ title: "Reflexes", rating: "99" },
{ title: "Defending", rating: "99" },
{ title: "Strength", rating: "99" },
{ title: "Passing", rating: "99" },
{ title: "Flair", rating: "99" },
{ title: "Finishing", rating: "99" },
{ title: "Composure", rating: "99" },
],
}
//add this card to the deck
setDeck(deck => [...deck, card]);
}
const getImage = item => {
switch (item) {
case "joker":
return joker;
case "goalkeeper":
return goalie;
case "defender":
return defender;
case "midfielder":
return midfielder;
case "attacker":
return attacker;
default:
break;
}
};
return (
<div className="container-fluid justify-content-center">
<div className="row">
<div className="col-md-6">
<div>
<h4>Player 1</h4>
</div>
<Card
cardInfo={currCardPl1}
showRatings={visible1}
onClick={ratingObj => setRatingObj(ratingObj)}
/>
</div>
<div className="col-md-6">
<h4>Player 2</h4>
<Card
cardInfo={currCardPl2}
showRatings={visible2}
onClick={ratingObj => setRatingObj(ratingObj)}
/>
</div>
</div>
<div className="row top-buffer">
<div className="col-md-12 text-center">
<button
id="startGameBtn"
name="StartGameButton"
className="btn btn-secondary"
onClick={() => startGame()}
>
START GAME
</button>
</div>
</div>
</div>
)
}
export default CardsBoard
我得到了错误:-
Warning: Maximum update depth exceeded. This can happen when a component calls setState inside useEffect, but useEffect either doesn't have a dependency array, or one of the dependencies changes on every render.
我怀疑它必须与多次调用 setState 的提交按钮 (onClick) 相关,但我似乎无法解决问题。
所以我有以下问题:-
- 如何修复 onClick()?
- 我想点击开始游戏按钮,然后触发
generateDeck();和distributeCards();,这样我就可以把甲板、甲板1 和甲板2 填满。有没有办法做到这一点?目前我创建了一个useEffect(),它依赖于被填满的甲板,这是用钩子做的正确方法吗?
感谢您的帮助和时间!
【问题讨论】:
-
一旦你调用
generateDeck,它就会改变deck,这将在useEffect中触发一个无限循环。见generateCard。 -
是否有理由将
deck添加到useEffect依赖项中?您希望在页面加载时仅更新卡片组吗?如果是这样,也许那个依赖列表应该是[]?
标签: javascript reactjs react-hooks