【发布时间】:2017-03-29 08:12:02
【问题描述】:
我已成功从视频中提取所有帧,并且对于较小的视频效果很好,但是当我尝试从超过 60 秒的视频中提取帧时,应用程序在设备上崩溃。
我每秒从视频中提取 30 帧。
以下是我写的代码:-
var videoSec = Float64(0)
func startImageConversion(){
let filePath = NSURL.fileURLWithPath(self.savedVideoURL)
videoSec = self.getVideoTime(filePath)
videoImagesArray = self.getImagesArrayFromVideo(filePath)
print("Images Count \(videoImagesArray.count)")
}
// MARK: - 视频编辑功能
func getImagesArrayFromVideo(filePath:NSURL) -> NSMutableArray
{
let imageArray = NSMutableArray()
print("Video Sec is ",videoSec)
let vidSec = Float64(videoSec)
let theOpts = [
AVURLAssetPreferPreciseDurationAndTimingKey : true,
AVURLAssetReferenceRestrictionsKey : 0 // AVAssetReferenceRestrictions.RestrictionForbidNone
]
let asset = AVURLAsset(URL: filePath, options: theOpts)
let generator = AVAssetImageGenerator(asset: asset)
generator.maximumSize = CGSize(width: Double(self.view.frame.size.width),
height: Double(self.view.frame.size.height))
generator.appliesPreferredTrackTransform = false
generator.requestedTimeToleranceBefore = kCMTimeZero
generator.requestedTimeToleranceAfter = kCMTimeZero
let vid_length:CMTime = asset.duration
let fps = vid_length.timescale
print("Video Lenght :- \(vid_length) FPS is :- \(fps)")
let mainValue = Float64(vid_length.value)
let divide = vidSec*30
let byVal = mainValue/divide
for i in 0.stride(through: Float64(vid_length.value), by: byVal)
{
var image:CGImage!//UIImage()
let divident = Float64(i)
// let mileSec = Float64(divident / 1000)
// print(Sec)
image = self.generateVideoThumbs(filePath, second: divident,
thumbWidth: Double(self.view.frame.size.width),
generator : generator,
fps : fps
)
if image != nil {
imageArray.addObject(image)
}
}
print("value of Array is ",imageArray.count)
return imageArray
}
private func getVideoTime(url: NSURL) -> Float64
{
let videoTime = AVURLAsset(URL: url, options: nil)
print("videoTime.preferredRate = \(videoTime.preferredRate)")
return CMTimeGetSeconds(videoTime.duration)
}
private func generateVideoThumbs(url: NSURL, second: Float64, thumbWidth: Double, generator:AVAssetImageGenerator, fps: CMTimeScale) -> CGImage! {
let thumbTime = CMTimeMake(Int64(second), fps)
var actualTime : CMTime = CMTimeMake(0, 0)
print("thumbTime - \(thumbTime)")
do {
let ref = try generator.copyCGImageAtTime(thumbTime, actualTime: &actualTime)
print("actualTime - \(actualTime)")
return ref//UIImage(CGImage: ref)
}catch {
print(error)
return nil
}
}
如果视频少于 60 秒左右,一切正常。 它在模拟器上也能正常工作,但在没有任何警告或错误的情况下断开设备。 任何帮助将不胜感激,谢谢
【问题讨论】:
-
控制台中没有内存警告吗?这可能是整个问题,因为它似乎适用于消耗更少内存的视频。如果是,请尝试使用 Instruments Memory Leaks、Profiling、Allocations 等,尝试找出可能有罪的部分并尝试为其找到解决方案。
-
@Larme 控制台中没有警告,它只是断开了设备。我也尝试了一些仪器来解决内存泄漏,但没有运气。
-
这可能是内存问题,如果您的应用程序消耗的内存超过 450 mb,那么请在调试代码时查看 Xcode 中的内存计。
-
@MDavid 它正在使用过多的内存,但解决方案是什么。我怎样才能确保它不超过 450mb 但仍然有效。
-
image = self.generateVideoThumbs(filePath, second: divident, thumbWidth: Double(self.view.frame.size.width), generator : generator, fps : fps cache is hold by UIImage 可以改变它到 UIImage 方法 imagewithcontentsofile 我想试试这个一次