使用 terrainLoader 类作为threejs 和画布纹理我能够实现
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, mywidth / myheight, 0.01, 10000);
camera.position.set(0, 0, 240);
scene.add(new THREE.AmbientLight(0xeeeeee));
renderer = new THREE.WebGLRenderer();
renderer.setSize(mywidth, myheight);
var group = new THREE.Object3D();
var canvas = document.createElement( 'canvas' );
canvas.width = mywidth;
canvas.height = myheight;
var ctx = canvas.getContext('2d');
/* adjust width, height, segments based on height data;*/
/* create a plane geometry */
var geom = new THREE.PlaneGeometry(800, 692, 40, 55);
/*
read height values from .bin file uing terrainLoader
and update the Z values of the plane
*/
heightdata = 'assets/heightmap.bin';
terrainLoader.load(heightdata, function(data) {
/* bin file generated from USGS SRTM tile */
for (var i = 0, l = geom.vertices.length ; i < l; i++) {
geom.vertices[i].z = data[i] / 200; /*simple scale */
}
geom.verticesNeedUpdate = true;
});
/*
create a texture from canvas created above with width and height
of the of the scene. This is to be careful as the size of texture
image may not be the same but as same ratio as height map.
Atleast for my case it was the situation. But geometry width and
texture width are in same ratio. So that i need a small array of
heightmap from bin but a much bigger texture
*/
var texture = new THREE.Texture(canvas);
var material = new THREE.MeshPhongMaterial({ map : texture });
var mesh = new THREE.Mesh(geom, material);
group.add( mesh );
scene.add(group);
现在要在画布上绘制多个图像,请查看此页面
我将复制HTML5 Canvas Image Loader Tutorial的代码
function loadImages(sources, callback) {
var images = {};
var loadedImages = 0;
var numImages = 0;
// get num of sources
for(var src in sources) {
numImages++;
}
for(var src in sources) {
images[src] = new Image();
images[src].onload = function() {
if(++loadedImages >= numImages) {
callback(images);
}
};
images[src].src = sources[src];
}
}
var sources = {
darthVader: 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg',
yoda: 'http://www.html5canvastutorials.com/demos/assets/yoda.jpg'
};
您可以在上面代码中从高度图更新平面几何后调用 loadImages 函数。
loadImages(sources, function(images) {
//context = context of the texture put in threejs texture
context.drawImage(images.darthVader, 100, 30, 200, 137);
context.drawImage(images.yoda, 350, 55, 93, 104);
});