我看到了 2 个解决方案。第一个理论上可行,但由于四舍五入,它最终无法正常工作。我会把第一个解决方案放在那里,但是第二个是好的解决方案。
在这些示例中,我将按顺时针方式命名 4 个角 CornerA、B、C 和 D。假设您要将“CornerA”从位置 Point oldPoint 移动到位置 Point newPoint。
第一个解决方案:
- 获取位置增量
- 在 Side
sideAtoB 上对该增量进行投影,并将该向量添加到 PointD。
- 在 Side
sideDtoA 上对该增量进行投影,并将该向量添加到 PointB。
- 将 PointA 设置为 newPoint。
第二种解决方案:
- 获取将对角连接到移动角的新位置的向量,我们称之为“对角线”。
- 将 B 的位置设置为“C + [对角线在 sideAtoD 上的投影]。
- 将 D 的位置设置为“C + [对角线在 sideAtoB 上的投影]。
- 将 PointA 设置为 newPoint。
这是第二种解决方案的代码:
public class Rectangle
{
// Obviously, one would need to assign values to these points.
Point CornerA = new Point();
Point CornerB = new Point();
Point CornerC = new Point();
Point CornerD = new Point();
Dictionary<int, Point> points = new Dictionary<int, Point>();
public Rectangle()
{
points.Add(0, CornerA);
points.Add(1, CornerB);
points.Add(2, CornerC);
points.Add(3, CornerD);
}
public void MoveAPoint(int id, Point newPoint)
{
// Get the old point
Point oldPoint = points[id];
// Get the previous point
Point pointPrevious = points[(id + 3) % 4];
// Get the next point
Point pointNext = points[(id + 1) % 4];
// Get the opposite point
Point pointOpposite = points[(id + 2) % 4];
// Get the delta (variation) of the moving point
Point delta = newPoint.Substract(oldPoint);
// I call sides points, but they are actually vectors.
// Get side from 'oldPoint' to 'pointPrevious'.
Point sidePrevious = pointPrevious.Substract(oldPoint);
// Get side from 'oldPoint' to 'pointNext'.
Point sideNext = pointNext.Substract(oldPoint);
// Get side from 'pointOpposite' to 'newPoint'.
Point sideTransversal = newPoint.Substract(pointOpposite);
PointF previousProjection;
PointF nextProjection;
if (sideNext.X == 0 && sideNext.Y == 0)
{
if (sidePrevious.X == 0 && sidePrevious.Y == 0)
{
return;
}
sideNext = new PointF(-sidePrevious.Y, sidePrevious.X);
}
else
{
sidePrevious = new PointF(-sideNext.Y, sideNext.X);
}
Point previousProjection = Projection(delta, sidePrevious);
Point nextProjection = Projection(delta, sideNext);
pointNext.SetToPoint(pointNext.AddPoints(previousProjection));
pointPrevious.SetToPoint(pointPrevious.AddPoints(nextProjection));
oldPoint.SetToPoint(newPoint);
}
private static Point Projection(Point vectorA, Point vectorB)
{
Point vectorBUnit = new Point(vectorB.X, vectorB.Y);
vectorBUnit = vectorBUnit.Normalize();
decimal dotProduct = vectorA.X * vectorBUnit.X + vectorA.Y * vectorBUnit.Y;
return vectorBUnit.MultiplyByDecimal(dotProduct);
}
}
public static class ExtendPoint
{
public static Point Normalize(this Point pointA)
{
double length = Math.Sqrt(pointA.X * pointA.X + pointA.Y * pointA.Y);
return new Point(pointA.X / length, pointA.Y / length);
}
public static Point MultiplyByDecimal (this Point point, decimal length)
{
return new Point((int)(point.X * length), (int)(point.Y * length));
}
public static Point AddPoints(this Point firstPoint, Point secondPoint)
{
return new Point(firstPoint.X + secondPoint.X, firstPoint.Y + secondPoint.Y);
}
public static Point Substract(this Point firstPoint, Point secondPoint)
{
return new Point(firstPoint.X - secondPoint.X, firstPoint.Y - secondPoint.Y);
}
public static void SetToPoint(this Point oldPoint, Point newPoint)
{
oldPoint.X = newPoint.X;
oldPoint.Y = newPoint.Y;
}
}