【问题标题】:How to make the ball bounce off the walls in JavaFX?如何让球在 JavaFX 中从墙上反弹?
【发布时间】:2013-11-30 03:12:22
【问题描述】:

我是 Javafx 的新手,我正在创建一个简单的程序。我想要实现的是让球从墙上反弹,但我还没有弄清楚如何做到这一点。另外,请随时留下有关我的代码的其他建议。

这里是源代码:

public class GamePractice extends Application {

    public static Circle circle;
    public static Pane canvas;
    private long counter = 0;

    @Override
    public void start(Stage primaryStage) {

        canvas = new Pane();
        Scene scene = new Scene(canvas, 800, 600);

        primaryStage.setTitle("Game");
        primaryStage.setScene(scene);
        primaryStage.show();

        circle = new Circle(15,Color.BLUE);
        circle.relocate(100, 100);         

        canvas.getChildren().addAll(circle);


        Timeline loop = new Timeline(new KeyFrame(Duration.millis(10), new EventHandler<ActionEvent>() {

            @Override
            public void handle(ActionEvent t) {
                if (counter++ % 10 == 0)
                {
                    circle.setLayoutX(circle.getLayoutX() + 10);
                    circle.setLayoutY(circle.getLayoutY() + 10);


                    //This is what I currently have, am I headed the right direction?
                    //Check X and Y for collision with the ball
                    if ((circle.getTranslateX() == canvas.getWidth() - 10) || (circle.getTranslateY() == canvas.getHeight() - 10)) {
                        //How do I make the ball bounce?
                    }

                }
            }

        }));

        loop.setCycleCount(Timeline.INDEFINITE);
        loop.play();
    }

感谢您的帮助。

【问题讨论】:

  • 不是加10,而是减10?当然,您需要一个布尔变量来确定球应该向左还是向右移动(一旦它撞到其中一堵墙就会改变)例如,如果它撞到左边的墙,设置movingRight = true 和它什么时候撞右墙,设置movingRight = false
  • 我将编写一个非常简单的示例,但不是在 JavaFX 中,只是为了让您了解如何做到这一点。然后你可以从中获取一些想法并在你的想法中使用它。

标签: java javafx-2 javafx timeline


【解决方案1】:

一个提示:你应该avoid comparing double values for exact equalitya == b

对您的代码进行一些小的更改后,您就已经存在了:

package learn.javafx;

import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Bounds;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;

public class GamePractice extends Application {

    public static Circle circle;
    public static Pane canvas;

    @Override
    public void start(final Stage primaryStage) {

        canvas = new Pane();
        final Scene scene = new Scene(canvas, 800, 600);

        primaryStage.setTitle("Game");
        primaryStage.setScene(scene);
        primaryStage.show();

        circle = new Circle(15, Color.BLUE);
        circle.relocate(100, 100);

        canvas.getChildren().addAll(circle);

        final Timeline loop = new Timeline(new KeyFrame(Duration.millis(10), new EventHandler<ActionEvent>() {

            double deltaX = 3;
            double deltaY = 3;

            @Override
            public void handle(final ActionEvent t) {
                circle.setLayoutX(circle.getLayoutX() + deltaX);
                circle.setLayoutY(circle.getLayoutY() + deltaY);

                final Bounds bounds = canvas.getBoundsInLocal();
                final boolean atRightBorder = circle.getLayoutX() >= (bounds.getMaxX() - circle.getRadius());
                final boolean atLeftBorder = circle.getLayoutX() <= (bounds.getMinX() + circle.getRadius());
                final boolean atBottomBorder = circle.getLayoutY() >= (bounds.getMaxY() - circle.getRadius());
                final boolean atTopBorder = circle.getLayoutY() <= (bounds.getMinY() + circle.getRadius());

                if (atRightBorder || atLeftBorder) {
                    deltaX *= -1;
                }
                if (atBottomBorder || atTopBorder) {
                    deltaY *= -1;
                }
            }
        }));

        loop.setCycleCount(Timeline.INDEFINITE);
        loop.play();
    }

    public static void main(final String[] args) {
        launch(args);
    }
}

【讨论】:

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