【问题标题】:Add zoom to an imageview in Android在 Android 中为图像视图添加缩放
【发布时间】:2012-01-31 03:30:59
【问题描述】:

我想在我的 Android 应用中添加缩放功能。我试过这段代码,但它只是在图像中间放大和缩小,我想对整个图像应用缩放。

在同一张图片中,我可以在图片的某些区域放置一个按钮吗?

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.view.KeyEvent;
import android.view.View;

public class Zoom extends View {
    private Drawable image;
    private int zoomControler=20;
    public Zoom(Context context)
    {
        super(context);
        image=context.getResources().getDrawable(R.drawable.icon);
        setFocusable(true);
    }

    @Override
    protected void onDraw(Canvas canvas) {

        // TODO Auto-generated method stub
        super.onDraw(canvas);

        //Here you can control the width and height of the images........ this line is very important
        image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler);
        image.draw(canvas);
    }

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        if(keyCode==KeyEvent.KEYCODE_DPAD_UP)// zoom in
            zoomControler+=10;
        if(keyCode==KeyEvent.KEYCODE_DPAD_DOWN) // zoom out
            zoomControler-=10;
        if(zoomControler<10)
            zoomControler=10;

        invalidate();
        return true;
    }
}

还有这段代码

import android.app.Activity;
import android.os.Bundle;

public class zooming extends Activity {

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        setContentView(new Zoom(this));
    }
}

我该如何解决这个问题?

【问题讨论】:

    标签: java android eclipse image zooming


    【解决方案1】:

    试试下面的代码。我想它会成功的。

    import android.app.Activity;
    import android.os.Bundle;
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.view.Display;
    import android.view.MotionEvent;
    import android.view.View;
    import android.view.WindowManager;
    
    public class ZoomHelloActivity extends Activity {
    
        // Physical display width and height.
        private static int displayWidth = 0;
        private static int displayHeight = 0;
    
        /** Called when the activity is first created. */
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
    
            Display display = ((WindowManager)
                              getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
            displayWidth = display.getWidth();
            displayHeight = display.getHeight();
            setContentView(new SampleView(this));
        }
    
        private static class SampleView extends View {
            private static Bitmap bmLargeImage; //bitmap large enough to be scrolled
            private static Rect displayRect = null; //rect we display to
            private Rect scrollRect = null; //rect we scroll over our bitmap with
            private int scrollRectX = 0; //current left location of scroll rect
            private int scrollRectY = 0; //current top location of scroll rect
            private float scrollByX = 0; //x amount to scroll by
            private float scrollByY = 0; //y amount to scroll by
            private float startX = 0; //track x from one ACTION_MOVE to the next
            private float startY = 0; //track y from one ACTION_MOVE to the next
    
            public SampleView(Context context) {
                super(context);
    
                // Destination rect for our main canvas draw. It never changes.
                displayRect = new Rect(0, 0, displayWidth, displayHeight);
                // Scroll rect: this will be used to 'scroll around' over the
                // bitmap in memory. Initialize as above.
                scrollRect = new Rect(0, 0, displayWidth, displayHeight);
    
                // Load a large bitmap into an offscreen area of memory.
                bmLargeImage = BitmapFactory.decodeResource(getResources(),
                        R.drawable.icon);
            }
    
            @Override
            public boolean onTouchEvent(MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        // Remember our initial down event location.
                        startX = event.getRawX();
                        startY = event.getRawY();
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        float x = event.getRawX();
                        float y = event.getRawY();
                        // Calculate move update. This will happen many times
                        // during the course of a single movement gesture.
                        scrollByX = x - startX; //move update x increment
                        scrollByY = y - startY; //move update y increment
                        startX = x; //reset initial values to latest
                        startY = y;
                        invalidate(); //force a redraw
                        break;
                }
                return true; //done with this event so consume it
            }
    
            @Override
            protected void onDraw(Canvas canvas) {
                int newScrollRectX = scrollRectX - (int)scrollByX;
                int newScrollRectY = scrollRectY - (int)scrollByY;
    
                // Don't scroll off the left or right edges of the bitmap.
                if (newScrollRectX < 0)
                    newScrollRectX = 0;
                else if (newScrollRectX > (bmLargeImage.getWidth() - displayWidth))
                    newScrollRectX = (bmLargeImage.getWidth() - displayWidth);
    
                // Don't scroll off the top or bottom edges of the bitmap.
                if (newScrollRectY < 0)
                    newScrollRectY = 0;
                else if (newScrollRectY > (bmLargeImage.getHeight() - displayHeight))
                    newScrollRectY = (bmLargeImage.getHeight() - displayHeight);
    
                // We have our updated scroll rect coordinates, set them and draw.
                scrollRect.set(newScrollRectX, newScrollRectY,
                    newScrollRectX + displayWidth, newScrollRectY + displayHeight);
                Paint paint = new Paint();
                canvas.drawBitmap(bmLargeImage, scrollRect, displayRect, paint);
    
                // Reset current scroll coordinates to reflect the latest updates,
                // so we can repeat this update process.
                scrollRectX = newScrollRectX;
                scrollRectY = newScrollRectY;
            }
        }
    

    【讨论】:

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