【发布时间】:2015-03-06 20:49:13
【问题描述】:
目前我正在尝试使画布缩放并再次绘制整个画布
var painter = document.getElementById('painter');
var cp = painter.getContext('2d');
var scale = 1;
var originx = 0;
var savedData = [];
var originy = 0;
var zoom = 0;
$('#painter').on('mousewheel', function(event) {
var imgData = cp.getImageData(0, 0, painter.width, painter.height);
savedData.push(imgData);
var mousex = event.clientX - painter.offsetLeft;
var mousey = event.clientY - painter.offsetTop;
var wheel = event.deltaY;//n or -n
var zoom = 1 + wheel/2;
cp.translate(
originx,
originy
);
cp.scale(zoom,zoom);
cp.translate(
-( mousex / scale + originx - mousex / ( scale * zoom ) ),
-( mousey / scale + originy - mousey / ( scale * zoom ) )
);
if (savedData.length > 0) {
var imgData = savedData.pop();
cp.putImageData(imgData, 0, 0);
}
originx = ( mousex / scale + originx - mousex / ( scale * zoom ) );
originy = ( mousey / scale + originy - mousey / ( scale * zoom ) );
scale *= zoom;
});
问题是它不起作用。画布永远不会更新......变量似乎很好,因为我需要再次绘制整个画布我将所有数据保存到一个数组中
【问题讨论】:
标签: javascript html canvas draw