【问题标题】:actionscript3 calculator sound playingactionscript3 计算器声音播放
【发布时间】:2018-11-07 11:17:16
【问题描述】:

我正在尝试使用 as3 in air for android 制作一个数学应用程序。我有很多框架,上面有一些东西,比如

    stop();
QuestText.text = "0+2"
        Button1.LabelText.text = "6";
        Button2.LabelText.text = "2";
        Button3.LabelText.text = "0";

我有一些声音: 从 1.mp3 到 20.mp3 和 plus.mp3 和 minus.mp3

var DigitSound0:Sound = new Sound();
var DigitSound1:Sound = new Sound();
var DigitSound2:Sound = new Sound();
var DigitSound3:Sound = new Sound();
var DigitSound4:Sound = new Sound();
var DigitSound5:Sound = new Sound();
var DigitSound6:Sound = new Sound();
var DigitSound7:Sound = new Sound();
var DigitSound8:Sound = new Sound();
var DigitSound9:Sound = new Sound();
var DigitSoundplus:Sound = new Sound();
var DigitSoundminus:Sound = new Sound();
var DigitSoundChannel:SoundChannel = new SoundChannel();
DigitSound0.load(new URLRequest(FilePath+"speech/0.mp3"));
DigitSound1.load(new URLRequest(FilePath+"speech/1.mp3"));
DigitSound2.load(new URLRequest(FilePath+"speech/2.mp3"));
DigitSound3.load(new URLRequest(FilePath+"speech/3.mp3"));
DigitSound4.load(new URLRequest(FilePath+"speech/4.mp3"));
DigitSound5.load(new URLRequest(FilePath+"speech/5.mp3"));
DigitSound6.load(new URLRequest(FilePath+"speech/6.mp3"));
DigitSound7.load(new URLRequest(FilePath+"speech/7.mp3"));
DigitSound8.load(new URLRequest(FilePath+"speech/8.mp3"));
DigitSound9.load(new URLRequest(FilePath+"speech/9.mp3"));
DigitSoundplus.load(new URLRequest(FilePath+"speech/plus.mp3"));
DigitSoundminus.load(new URLRequest(FilePath+"speech/minus.mp3"));

我所需要的只是例如当问题是“4+5”时,让 as3 播放 4.mp3+plus.mp3+5.mp3

我可以在每一帧的每个 mp3 之后使用 soundcomplete 事件来做到这一点

stop();

DigitSoundChannel.addEventListener(Event.SOUND_COMPLETE, DigitSoundComplete);
DigitSoundChannel = DigitSound4.play();
function DigitSoundComplete(event:Event):void 
{
    ThemeSongChannel.removeEventListener(Event.SOUND_COMPLETE, DigitSoundComplete);
    DigitSoundChannel = DigitSoundplus.play();
    DigitSoundChannel.addEventListener(Event.SOUND_COMPLETE, DigitSoundComplete);
    DigitSoundChannel = DigitSound5.play();
    ThemeSongChannel.removeEventListener(Event.SOUND_COMPLETE, DigitSoundComplete);
}

QuestText.text = "4+5"

        Button1.LabelText.text = "1";
        Button2.LabelText.text = "0";
        Button3.LabelText.text = "4";

但我有超过 300 帧。有没有更简单的方法?

【问题讨论】:

    标签: android actionscript-3 flash audio air


    【解决方案1】:

    我不会使用“更容易”这个词。但更算法,是的,这是可能的。得知官方 Adob​​e 文档中有一个示例 how to play a sequence of sounds,您实际上会很兴奋。让我们根据您的需要进行调整。

    首先,您需要设计一个声音缓存,以便您可以按字符值获取声音。

    package
    {
        import flash.media.Sound;
        import flash.events.Event;
    
        public class SoundCache
        {
            static private var loadingPlan:int;
            static private var completeHandler:Function;
            static private var hash:Object = new Object;
    
            // This method will return a Sound object by character value.
            static public function find(name:String):Sound
            {
                return hash[name];
            }
    
            static public function startEngine(handler:Function):void
            {
                loadingPlan = 12;
                completeHandler = handler;
    
                for (var i:int = 0; i < 10; i++)
                    loadSound(i + "", i + "");
    
                loadSound("+", "plus");
                loadSound("-", "minus");
            }
    
            static private function loadSound(name:String, fileName:String):void
            {
                var aSound:Sound = new Sound;
    
                hash[name] = aSound;
    
                aSound.addEventListener(Event.COMPLETE, onLoaded);
                aSound.load(FilePath + "speech/" + fileName + ".mp3");
            }
    
            static private function onLoaded(e:Event):void
            {
                var aSound:Sound = e.target as Sound;
    
                aSound.removeEventListener(Event.COMPLETE, onLoaded);
    
                loadingPlan--;
    
                if (loadingPlan == 0)
                {
                    if (completeHandler != null)
                    {
                        completeHandler();
                        completeHandler = null;
                    }
                }
            }
        }
    }
    

    所以在你的应用程序开始时你调用:

    import SoundCache;
    
    SoundCache.startEngine(onCache);
    
    function onCache():void
    {
        trace("All sounds are loaded!");
    }
    

    当所有声音都加载并准备好后,您可以使用它们来播放声音序列。让我们设计一个序列播放器。

    package
    {
        import SoundCache;
    
        import flash.events.Event;
    
        import flash.media.Sound;
        import flash.media.SoundChannel;
    
        public class SequencePlayer
        {
            // A list of active sequence players. If you don't keep
            // their references while they are playing,
            // Garbage Collector might go and get them.
            static private var list:Array = new Array;
    
            static public function play(sequence:String):void
            {
                // Sanity check.
                if (!sequence)
                {
                    trace("There's nothing to play!");
                    return;
                }
    
                var aSeq:SequencePlayer = new SequencePlayer;
    
                list.push(aSeq);
    
                aSeq.sequence = sequence;
                aSeq.playNext();
            }
    
            // *** NON-STATIC PART *** //
    
            private var sequence:String;
            private var channel:SoundChannel;
    
            private function playNext():void
            {
                var aChar:String;
                var aSound:Sound;
    
                // While there are still characters in the sequence,
                // search for sound by the first character.
                // If there's no such sound - repeat.
                while (sequence)
                {
                    // Get a sound from the cache by single character.
                    aChar = sequence.charAt(0);
                    aSound = SoundCache.find(aChar);
    
                    // Remove the first character from the sequence.
                    sequence = sequence.substr(1);
    
                    // Stop searching if there is a valid next sound.
                    if (aSound) break;
                }
    
                if (aSound)
                {
                    // If there is a valid Sound object to play, then play it
                    // and subscribe for the relevant event to move to the
                    // next sound when this one is done playing.
                    channel = aSound.play();
                    channel.addEventListener(Event.SOUND_COMPLETE, onSound);
                }
                else
                {
                    // If sequence is finished and there's no valid
                    // sound to play, remove this sequence player
                    // from the keepalive list and forget about it.
                    var anIndex:int = list.indexOf(this);
                    if (anIndex > -1) list.splice(anIndex, 1);
                }
            }
    
            // Event.SOUND_COMPLETE handler.
            private function onSound(e:Event):void
            {
                // Sanity checks.
                if (!channel) return;
                if (e.target != channel) return;
    
                // Release the current SoundChannel object.
                channel.removeEventListener(Event.SOUND_COMPLETE, onSound);
                channel = null;
    
                // Move on to the next sound if any.
                playNext();
            }
        }
    }
    

    尽管到目前为止这一切看起来都令人恐惧,但我们几乎完成了。此时,播放随机声音序列所需要做的就是调用 SequencePlayer.play(...) 方法。上面所有的恐怖都将您的问题深入到了这一点:

    import SequencePlayer;
    
    // It will ignore the space charaters so it's fine.
    SequencePlayer.play(" 5 + 0 ");
    

    请记住,尽管我试图为您提供有据可查且有效的解决方案,但我从未对其进行过实际测试,因此请原谅我的随机拼写错误。

    【讨论】:

    • 您的代码运行良好,但有一个小问题。它不能命名大于 9 的数字。11+2 听起来像 1,1,+,2。
    • @Nareg 随意调整它以满足您的需求。您需要在开始时加载更多声音并添加序列解析器,因为某些序列成员可能需要超过 1 个字符。
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