【发布时间】:2020-09-05 06:55:49
【问题描述】:
我正在尝试让敌人巡逻系统,每一个守卫到达他的点,他停止 10秒,然后继续他的动作。我尝试将 Blend 树中的动画与 NavMeshAgent 中的 isStopped 属性结合起来。
编辑:我当前的脚本使代理移动到点,然后他停止了一段时间,然后只播放动画,但他停留在一个地方。
public Transform[] points;
private int destPoint = 0;
public NavMeshAgent agent;
public Animator animator;
public int time;
void Start()
{
agent = GetComponent<NavMeshAgent>();
animator = transform.Find("Enemy").GetComponent<Animator>();
// Disabling auto-braking allows for continuous movement
// between points (ie, the agent doesn't slow down as it
// approaches a destination point).
//agent.autoBraking = false;
}
void GotoNextPoint()
{
// Returns if no points have been set up
if (points.Length == 0)
return;
// Set the agent to go to the currently selected destination.
agent.destination = points[destPoint].position;
// Choose the next point in the array as the destination,
// cycling to the start if necessary.
destPoint = (destPoint + 1) % points.Length;
//agent.speed = 1f;
//animator.SetFloat("Blend", agent.speed);
}
void Update()
{
if (agent.remainingDistance == 0f && time == 100000)
{
agent.speed = 1f;
Debug.Log(agent.remainingDistance);
animator.SetFloat("Blend", 1);
GotoNextPoint();
}
else if (agent.remainingDistance <= 0.5f && agent.remainingDistance != 0f && time == 100000)
{
animator.SetFloat("Blend",0);
agent.enabled = false;
GotoNextPoint();
}
else if(animator.GetFloat("Blend") == 0)
{
time--;
}
if (time == 99000 && animator.GetFloat("Blend") == 0)
{
time = 10000;
agent.enabled = true;
agent.isStopped = false;
animator.SetFloat("Blend", 1);
agent.autoRepath = true;
GotoNextPoint();
}
}
我更改了几行代码,现在代理在第一次停止后移动,但第二次他在第二个点停止,行走动画仍然有效,时间没有减少
if (time == 99000 && animator.GetFloat("Blend") == 0)
{
time = 10000;
agent.enabled = true;
agent.isStopped = false;
animator.SetFloat("Blend", 1);
//New lines of code
agent.ResetPath();
destPoint = (destPoint + 1) % points.Length;
agent.SetDestination(points[destPoint].position);
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