替代方案:
Easy copy/paste of latest version(但安装说明可能会改变 - 见下文!)
Karl's library 需要花费更多的精力来设置,但更好的长期解决方案(它将您的库转换为框架)。
Use this, then tweak it to add support for Archive builds - c.f. @Frederik 下面的评论是关于他用来使存档模式很好地工作的更改。
最近的变化:
1. 增加对 iOS 10.x 的支持(同时保持对旧平台的支持)
有关如何将此脚本与项目嵌入在另一个项目中的信息(尽管我强烈建议不要这样做,永远 - 如果您嵌入项目,Apple 在 Xcode 中有几个显示停止器错误从 Xcode 3.x 到 Xcode 4.6.x)
让您自动包含捆绑包的奖励脚本(即从您的库中包含 PNG 文件、PLIST 文件等!) - 见下文(滚动到底部)
现在支持 iPhone5(使用 Apple 的解决方法来解决 lipo 中的错误)。注意:安装说明已更改(我可能会通过更改脚本来简化此操作,但现在不想冒险)
“复制标头”部分现在尊重公共标头位置的构建设置(由 Frederik Wallner 提供)
添加了 SYMROOT 的显式设置(可能还需要设置 OBJROOT?),感谢 Doug Dickinson
脚本(这是您必须复制/粘贴的内容)
有关使用/安装说明,请参见下文
##########################################
#
# c.f. https://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.82
#
# Latest Change:
# - MORE tweaks to get the iOS 10+ and 9- working
# - Support iOS 10+
# - Corrected typo for iOS 1-10+ (thanks @stuikomma)
#
# Purpose:
# Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode
#
# Author: Adam Martin - http://twitter.com/redglassesapps
# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
#
set -e
set -o pipefail
#################[ Tests: helps workaround any future bugs in Xcode ]########
#
DEBUG_THIS_SCRIPT="false"
if [ $DEBUG_THIS_SCRIPT = "true" ]
then
echo "########### TESTS #############"
echo "Use the following variables when debugging this script; note that they may change on recursions"
echo "BUILD_DIR = $BUILD_DIR"
echo "BUILD_ROOT = $BUILD_ROOT"
echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
fi
#####################[ part 1 ]##################
# First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)
# (incidental: searching for substrings in sh is a nightmare! Sob)
SDK_VERSION=$(echo ${SDK_NAME} | grep -o '\d\{1,2\}\.\d\{1,2\}$')
# Next, work out if we're in SIM or DEVICE
if [ ${PLATFORM_NAME} = "iphonesimulator" ]
then
OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
else
OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
fi
echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
#
#####################[ end of part 1 ]##################
#####################[ part 2 ]##################
#
# IF this is the original invocation, invoke WHATEVER other builds are required
#
# Xcode is already building ONE target...
#
# ...but this is a LIBRARY, so Apple is wrong to set it to build just one.
# ...we need to build ALL targets
# ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)
#
#
# So: build ONLY the missing platforms/configurations.
if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: I am NOT the root invocation, so I'm NOT going to recurse"
else
# CRITICAL:
# Prevent infinite recursion (Xcode sucks)
export ALREADYINVOKED="true"
echo "RECURSION: I am the root ... recursing all missing build targets NOW..."
echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"
xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}"
ACTION="build"
#Merge all platform binaries as a fat binary for each configurations.
# Calculate where the (multiple) built files are coming from:
CURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos
CURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator
echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
echo "...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}"
# ... remove the products of previous runs of this script
# NB: this directory is ONLY created by this script - it should be safe to delete!
rm -rf "${CREATING_UNIVERSAL_DIR}"
mkdir "${CREATING_UNIVERSAL_DIR}"
#
echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
xcrun -sdk iphoneos lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
#########
#
# Added: StackOverflow suggestion to also copy "include" files
# (untested, but should work OK)
#
echo "Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}"
echo " (if you embed your library project in another project, you will need to add"
echo " a "User Search Headers" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)"
echo ' "$(TARGET_BUILD_DIR)/usr/local/include/"'
if [ -d "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}" ]
then
mkdir -p "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
# * needs to be outside the double quotes?
cp -r "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"* "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
fi
fi
安装说明
- 创建静态库项目
- 选择目标
- 在“构建设置”选项卡中,将“仅构建活动架构”设置为“否”(对于所有项)
- 在“Build Phases”选项卡中,选择“Add ... New Build Phase ... New Run Script Build Phase”
- 将上面的脚本复制/粘贴到框中
...额外的可选用法:
- 可选:如果您的库中有标题,请将它们添加到“复制标题”阶段
- 可选:...并将它们从“项目”部分拖放到“公共”部分
- 可选:...每次构建应用程序时,它们都会自动导出到“debug-universal”目录的子目录中(它们将位于 usr/local/include 中)
- 可选:注意:如果您也尝试将您的项目拖放到另一个 Xcode 项目中,这会暴露 Xcode 4 中的一个错误,如果您有公共标头,它无法创建 .IPA 文件在您的拖放项目中。解决方法:不要嵌入 xcode 项目(Apple 代码中有太多错误!)
如果找不到输出文件,这里有一个解决方法:
将以下代码添加到脚本的最后(由 Frederik Wallner 提供):open "${CREATING_UNIVERSAL_DIR}"
Apple 删除 200 行之后的所有输出。选择您的目标,然后在运行脚本阶段,您必须取消勾选:“在构建日志中显示环境变量”
-
如果您为 XCode4 使用自定义“构建输出”目录,那么 XCode 会将所有“意外”文件放在错误的位置。
- 构建项目
- 单击右侧最后一个图标,在 Xcode4 的左上方区域。
- 选择最上面的项目(这是您的“最新版本”。Apple 应该自动选择它,但他们没有想到这一点)
- 在主窗口中,滚动到底部。最后一行应该是: lipo: for current configuration (Debug) Creating output file: /Users/blah/Library/Developer/Xcode/DerivedData/AppName-ashwnbutvodmoleijzlncudsekyf/Build/Products/Debug-universal/libTargetName.a
...这是您的 Universal Build 的位置。
如何在项目中包含“非源代码”文件(PNG、PLIST、XML 等)
- 执行上述所有操作,检查是否有效
- 在第一个之后创建一个新的运行脚本阶段(复制/粘贴下面的代码)
- 在 Xcode 中创建一个新的 Target,类型为“bundle”
- 在您的主项目中,在“构建阶段”中,将新捆绑包添加为它“依赖”的内容(顶部,点击加号按钮,滚动到底部,在您的产品中找到“.bundle”文件)
- 在您的 NEW BUNDLE TARGET 中的“Build Phases”中,添加“Copy Bundle Resources”部分,然后将所有 PNG 文件等拖放到其中
将构建的包自动复制到与您的 FAT 静态库相同的文件夹中的脚本:
echo "RunScript2:"
echo "Autocopying any bundles into the 'universal' output folder created by RunScript1"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
cp -r "${BUILT_PRODUCTS_DIR}/"*.bundle "${CREATING_UNIVERSAL_DIR}"