【发布时间】:2016-04-19 16:29:00
【问题描述】:
我在这里浏览了几乎所有关于此事的帖子,但其中大多数都没有解释如何正确地做。 问题:
我创建了一个 javaFX 应用程序,一个骰子游戏,人类玩家与计算机,但是在玩游戏的任何时候,人类玩家应该能够点击“新游戏”按钮,它应该做的是从开始。
我尝试再次重新启动舞台,但在 javafx 中我们不能两次调用启动方法。
1)有没有办法在不重新启动整个应用程序的情况下实现这一点?
2)如果不是,我如何通过单击按钮完全重启应用程序?
主类
public class Main {
public static void main(String[] args) {
GameUI gameUI = new GameUI();
gameUI.launch(GameUI.class, args);
}
游戏界面 (我从这个类中删除了许多代码以使其简短。包括我认为足以给出想法的代码。如果太长,请见谅。)
public class GameUI extends Application {
//all btn and label declarations
//creating instances for necessary classes
private Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
//Displaying Dice for Player and Computer
setLabelsPlyr(diesP);
setLabels(diesC);
btnThrow = new Button("Throw");
btnThrow.setPrefSize(70, 40);
//Throw action is performed
btnThrow.setOnAction(e -> {
//setting and displaying dies
DieClass[] com = getNewDiceArrC();
lblDiceOneC.setGraphic(new ImageView(diesC[0].getDieImageC()));
//so on.....
DieClass[] playerAr = getNewDiceArrP();
lblDiceOnePlyr.setGraphic(new ImageView(diesP[0].getDieImageP()));
//so on...
});
btnNewGame = new Button("New Game");
btnNewGame.setOnAction(e -> {
**//WHAT TO DO HERE?????**
});
//setting layouts
GridPane gridPane = new GridPane();
gridPane.add(lblComputer, 0, 0);
//so on.....
Scene scene = new Scene(gridPane, 1100, 400);
primaryStage.setScene(scene);
primaryStage.setTitle("dice Game");
primaryStage.show();
}
//some other methods
public void setLabels(DieClass[] dies) {
for (int i=0; i < dies.length; i++) {
lblDiceOneC = new Label();
lblDiceOneC.setGraphic(new ImageView(dies[0].getDieImageC()));
++i;
//so on.....
break;
}
}
public void setLabelsPlyr(DieClass[] dies){
for (int i=0; i<dies.length; i++) {
lblDiceOnePlyr = new Label();
lblDiceOnePlyr.setGraphic(new ImageView(dies[0].getDieImageP()));
++i;
lblDiceTwoPlyr = new Label();
//so on......
break;
}
}
p.s 我对 JavaFX 很陌生,对 Java 编程也有些陌生。
【问题讨论】:
标签: java javafx restart application-restart